the Hector design is interesting as well originally 1800 I upgraded it to 2000. Here is the stats to the 1800 one very similar to the two K one look at the pictures.
I used external attached pods as well as stretched the cutters. it would use 40 ton modules instead of 30 ton ones or it can use the standard 30 ton modules and the extra 10 tons on both cutters would contain umbilical hookups for direct fuel scoop/pump systems to the hector for processing and fronter deliverables.
The "jumper" I mentioned is a universal tow truck jump tender design.
http://www.freelancetraveller.com/features/shipyard/deckcargo.html
Now depending on how "psionics" works I was using one or two of the pods as time drive and jump augmenter (drive augmentation & internal relative dimensional adjuster) But this is a GM adjustment.
So for instance I was using both and would jump with hours differences and around 50% fuel consumption or could jump overloaded by 50% more at standard fuel consumption.While jumping at J1 paying for J1 and actually can jump 6 if I needed.
Hector Class Module Transporter
The 1800-ton Module Transporter is a specialist freighter with a novel approach to the problem of rapid cargo delivery. Instead of using a cargo hold, it carries 26 cutter modules on it's ring shaped hull. Two modular cutters are carried on docking grapples that traverse the inside of the ring to align the cargo modules, allowing the cutters to change their modules in three minutes. Hauling modules is less efficient than the traditional approach, but it allows much faster, targeted delivery, which can be a great advantage on frontier worlds. The Hector has attracted interest from the military, who see the Hector as a key asset in the deployment of armor and equipment for rapid reaction forces.
As well as carrying freight, the Hector operates as a passenger carrier, having the capacity to carry 40 passengers in state rooms, and 30 in low berths. There's a long-haul variant, the Hector-J, that sacrifices its passenger capacity in order to field Jump-3 range. These have proved less successful, as the Hector can substitute some of it's cargo modules for extra fuel tanks, allowing it to make the occasional deep space hop, should it need to travel beyond it's normal jump range.
Hector Class Module Transporter
1800-ton
Jump M (Jump 2) (360 tons for a 2-parsec Jump, or two 1-parsec jumps)
Thrust M (2G)
Powerplant M (72 tons of fuel for 6 weeks of operation)
Computer - Model 4
Electronics - Standard sensors
Hardpoints - 4 Triple turrets
Staterooms:
1 single occupancy (for captain)
6 double occupancy for crew
40 single occupancy for passengers
30 Low berths
50 tons of luxuries
100 tons of cargo module handling machinery
26 30-ton cargo modules
2 modules are fuel scoop
Crew:
4 Pilots, 1 Navigator, 3 Engineers, 4 Gunners, 1 Steward
Layout Description
Deck 1
1 Main lounge/dining area, offering comfortable dining and leisure area with three large viewing plates.
2-13 Passenger staterooms
Deck 2
14-30 Passenger staterooms
Deck 3
31 Upper starboard gunnery station
32 Upper starboard drives bay
33-36 Passenger staterooms
37 Starboard cutter dock. Overhead access tube mates with cutter when its docking cradle moves to connect with the docking arm on deck 3. Moving between the deck and the cutter requires a sudden shift in the direction of arificial gravity, as the crewman climbs down the access ladder and arrives through the wall rather than the ceiling of the cutter. These shifts are a rare design compromise as they can cause disorientation and or nausea in persons not experienced in space travel.
38 Upper starboard passenger common room. A small area for passengers to sit. Equipped with a table, sofa and wall mounted holovideo display.
39 Bridge, with crew stations for a pilot, navigator and an engineer. There is an access tube down to 60. on Deck 4.
40 Central access, with lift and access shaft. The access shaft runs to emergency airlocks on the top and bottom of the hull.
41 Stores and tooling. There are vaccsuits and emergency gear stored here, although the room is clear enough to be used as an informal lounge/meeting area.
42 Main airlock, often used for passenger boarding, rather than via the docking arms.
43 Upper port passenger common room.
44-47 Passenger staterooms
48 Upper port drives bay
49 Low berth bay with access to down to the port docking arm.
50 Upper port gunnery station
Deck 4
51 Lower starboard gunnery station
52 Lower starboard drives bay
53-56 Passenger staterooms
57 Low berth bay with access up to the Starboard cutter dock.
58 Lower starboard passenger common room. Equipped as a mini-gym.
59 Captains stateroom
60 Ships office/computer suite. There is a crew station at the cutter control system, that allows a crew member to load/unload modules from the docked cutters. The operation requires no skill is required, and each module change takes 3 minutes.
61 Main engineering control area. Most of the ships fuel and some of the drive systems are located in the hull ring, which provides no direct access for crew. This engineering station allows for the monitoring and a certain degree of automated maintenance and repair of inaccessible areas.
62 Crew common room
63 - 66 Crew double-occupancy staterooms
67 Port docking arm. When the cutter is docked, it can be accessed through the floor access tube. Moving between the deck and the cutter requires a sudden shift in the direction of artificial gravity, as the crewman climbs up the access ladder and arrives through the wall rather than the floor of the cutter. These shifts are a rare design compromise as they can cause disorientation and or nausea in persons not experienced in space travel.
68 Lower port drives bay
69 Lower port gunnery station
Deck 5
70 Crew stateroom
71 Crew stateroom
72 Common room/storage
73 Low berth bay
Deck 6
74 Low berth bay, informally called 'The Crypt
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So far as I know we have a trader and pilot? I have read the Elisabeth Moon Vatta wars series as well and that was what my male "noble" turned into LOL. So I was thinking of something along the lines of "Raff" this time. So I'm making a spy with a megacorp "noble" background with interests in Scout, Pirate, Belt miner and Ship tracer. what do you think to complex? :wink: