Subzero001 said:
I was wondering if there is someplace I can get a general format of how a PBP game functions since this will be a first for me. is it usually daily? how are dice roles normally done? Etc..
Any info will be appreciated, Thx
ROLE PLAY vs ROLL PLAY
With PbP games there is typically more role playing and less rolling. There are times GM may want to roll for the players. Example: Instead of the GM asking all the players to roll a recon roll, or whatever is needed, and then having to wait for each player to respond before activity can continue, the GM rolls for all the players characters.
WHEN YOU CAN'T WALK, YOU CRAWL. WHEN YOU CAN'T CRAWL, YOU GET CARRIED.
While it is nice to have everyone involved in a game, activity should not depend on all hands posting. The person (which can vary from week to week #1) with less time to monitor and post in the game should never become a danger to the games continuation nor should they be left behind. People may be willing to let things crawl to give someone who is busy a chance to post but at some point the group and GM should "carry" the the non posters character until the PLAYER is declared "dead" or is capable of participating again.
#1 One week a player might be on vacation, another week a different player is real busy at work, some other time you haven't heard from a player in a while and find out that nearby construction took out their internet connection...
Some people will need patience. Running the game at a pace that half the people can not keep up with will lose players.
Having a game that is at a standstill will also lose players. Start the game with the understanding that players will allow the GM to make some decisions for the players to keep things moving.
Sorry, I can't tell you how to keep the proper balance. Each gaming group is different. It's best to get an idea of how often each participant thinks they will be able to participate. People will generally excuse themselves before the game starts if they think the majority of people will be posting faster or slower than they would like.
THINK AHEAD
The GM needs to think ahead when they write. What bits of information do the characters need to respond to the situation?
EXAMPLE: Don't just say "The door is locked".
I know some GMs that like to leave things out and see if PLAYERS will think of it for their character but things will go slow in a PbP if the players have to ask 20 questions every step they take. "Is there a guard nearby?" "Is there an alarm system?" "How sturdy is the door?" "Is it a mechanical lock?" "Electronic lock. Is it a keypad, swipe card, biometric?"
DICE ROLLING
I typically play on sites designed for PbP and they have dice rollers built in. For PbP on other sites, GM's use the honor system or require the use of a dice rolling web site that sends the results to the GM.