That's right, Paranoia using the MonTra engine.
Two reasons, one selfish.
Selfish reason: familiarity with Traveller gives me an easy in to Paranoia.
Other reason: Traveller's scope throws in external troubleshooting in the wild world "for free". You can add on a Fallout/Wasteland-type of feel to the basic game.
Maybe sort of a silly idea, I guess.
Two reasons, one selfish.
Selfish reason: familiarity with Traveller gives me an easy in to Paranoia.
Other reason: Traveller's scope throws in external troubleshooting in the wild world "for free". You can add on a Fallout/Wasteland-type of feel to the basic game.
Maybe sort of a silly idea, I guess.