Paranoia Traveller

pasuuli

Mongoose
That's right, Paranoia using the MonTra engine.

Two reasons, one selfish.

Selfish reason: familiarity with Traveller gives me an easy in to Paranoia.

Other reason: Traveller's scope throws in external troubleshooting in the wild world "for free". You can add on a Fallout/Wasteland-type of feel to the basic game.

Maybe sort of a silly idea, I guess.
 
Not silly, well, not anymore than Paranoia already is ;)

Paranoia Traveller sounds like a natural to me. What is the license status of Paranoia anyway?
 
The liscene is exclusive property of the orginal authors and no Paranoia material can be published without the orginal system.

Anyway using a different system will needlessly complicate it and the point of the game is that knowing the rules is treason.
 
Well, each game is trying to do different things.

Even though they are both nominally sci-fi games, Traveller is more about tactical simulation, technology and gritty 'realism' in most respects. Looking at what is being done, via the blog previews, it's the sort of system I'd use for doing thrillers.

Paranoia, on the other hand, is designed for comedy games. The rules are lighter, more superflous and slightly silly (design your own skills for example). You also have perversity points, which alter playing styles quite dramatically. It's well designed for the job it sets out to do.
 
As for wanting an "easy in to PARANOIA," it's not like there's a steep learning curve. Whatever the GM wants to happen, happens. Whatever the players want to happen -- well, that's seldom relevant.
 
Allen Varney said:
As for wanting an "easy in to PARANOIA," it's not like there's a steep learning curve. Whatever the GM wants to happen, happens. Whatever the players want to happen -- well, that's seldom relevant.

Indeed.

LBH
 
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