Traz is looking for someone to update some RQ2 scenarios to MRQ rules. As I'm more of a RQ3 fanatic, I'm not the ideal candidate for the job. The game looks good though, and I've allready signed up to buy one. If I knew the MRQ rules better I would surely do the job.
Quoting Traz on the card and dice game:
"PANTHEONS itself has nothing to do with RPGing. It is a stand-alone game all by itself. It is a version of my AVATARS game system - there are many versions, the first of which happens to be PANTHEONS, based on RQ. Think of it as twisted interactive YAHTZEE meets a bizarre form of Pinochle/Spades for group play.
It's a dice and card game designed for 3-10 players, and only gets better the more people that play. Appropriate for the entire family, ages 10 and up.
Six specialty dice
173 card deck
Scoresheets
Rulebook w/charts
The dice and cards show 32 different icons which regulate play [in the case of PANTHEONS, the icons are the runes]. Each player represents a Deity and begins by creating a personal Pantheon (represented by 3 runes) and selecting a Demigod [used to steal points from the other players]. Each player has unique play abilities and victory conditions. The object is to reach your maximum Attribute Points first so that you become the pre-eminent Deity and thus rule the ultimate Pantheon [win the game]!
There are 5 categories of Attribute Points [Worship/Sacrifice/Stature/Influence/Power] and the more Demigods you have, the more Attribute Points you can accumulate by taking them from your opponents. Every turn, each player rolls the dice and draws/plays cards to earn more Points. Cards can be used initially for Points, or saved to send Heroes on Quests to transfigure them into more Demigods, or the cards can be used directly against your opponents to steal Attribute Points. Playing time is 2 - 4 hours depending on how many players you have."
[Triff getting out of the duck-tape]
In addition for use in the card game, the specialty dice will be used for a new type of character in RuneQuest, which Traz have rules and intro scenarios for. It is the intro scenarios he would like help with having translated from RQ2 rules to MRQ rules (as far as I understood). Should probably be done by some who used to play RQ2 or 3, and have now gone over to MRQ (is there any such heretics here?).
SGL.