Alexb83 said:Foxmeister said:IMHO, stealth in ACTA is probably pretty much "correct" as per the show.
They mention that during the Earth-Minbari war, the Earthforce ships couldn't get a lock on the Minbari ships, which definitely implies that they *knew* the Minbari were there, they just couldn't bring their weapons to bear because the targeting computer could not locate the target.
I see a gravitic shifter much like an e-mine - you are targeting an area of space rather than a specific ship, i.e. changing the local gravitational field in a specific area, so I can see why they would ignore stealth.
Of course, this fubars boresight as written, because if you knew precisely where your enemy was, you'd be able to boresight, regardless of lock! Then again boresight always was sh1te!
Regards,
Dave
Alternative mechanics and extra options such as manual targetting special actions have been suggested and poo-poohed in the past. What can you do?
Ultimately stealth is something completely out of your hands as a player - there's no realistic way to hold long range and fight effectively (for the sake of that +1 bonus). You can't always rely on there being dust clouds or terrain to hide behind/around. Once you get into medium range, it's just luck to see if anyone can't get a lock on you. Then pretty much everyone can - and if you haven't got lucky with the odd critical by then, you're probably dead.
I disagree with the pretty much everyone can - often fail to see - even with Shadows at short range and god forbid both fleets end up in an asteroid field. its realsitically frustrating !