Hello fellow Forumites,
I am GMing a game of Mongoose Runequest 1 (figure this is the most appropriate place to post it), and one of the players, in a group of seasoned adventureres (that is one tier up from starting) has become a little bit too powerful in melee. With a Greatsword, he does 2d8+d4 on the charge, with another d6 or so on top of that with his substantial damage bonus. His strike rank is quite high.
While this is great in a tough melee, other players become spectators. It becomes their turn and there is nothing left to deal with.
I am not one for nerfing players, and it is great to have a character you really enjoy playing, but I am not quite sure how to grasp or tackle this issue.
Any help or input would be appreciated.
I am GMing a game of Mongoose Runequest 1 (figure this is the most appropriate place to post it), and one of the players, in a group of seasoned adventureres (that is one tier up from starting) has become a little bit too powerful in melee. With a Greatsword, he does 2d8+d4 on the charge, with another d6 or so on top of that with his substantial damage bonus. His strike rank is quite high.
While this is great in a tough melee, other players become spectators. It becomes their turn and there is nothing left to deal with.
I am not one for nerfing players, and it is great to have a character you really enjoy playing, but I am not quite sure how to grasp or tackle this issue.
Any help or input would be appreciated.