SneakyPete
Mongoose
Crew quality upgrades are definitely something to utilize during campaign play, but I was wondering how many players here use variable crew quality during stand alone battles. Also what are players opinions on how to ration points. I personally like it as it creates more variability in how tha game is played and in choosing ships.
Since different ships have different point values you can't really give out CQ points to spend based on fleet points played as someone who goes with more smaller ships will be seriously penalized. I have played several stand alone battles with a one for one point allotment, (if one ship gives up a point another can gain one) but I was thinking that that may be too generous and perhaps it should be gain one point for every 2 points given up. I found a 1 for 1 swap changed the ship dynamics quite a bit, although I did not feel it broke the gameplay. With a one for one allotment I can strip all my frigates of CQ and load up the capital ships. A DN with CQ6 is quite impressive. It can do a HET with a very good chance of passing, as well as repair most all Critical Hits in one turn with All Hands on Deck, or pass Take Evasive Action easily when under attack. The Frigates though become disposable when at a CQ of 2 or 3 as any crits are not likely to be repaired and quickly lead to escalations, but a Frigate is not likely to survive many crits anyway with its weak hull so it is not as big a penalty as it is a gain for the DN who often takes many crits before becoming crippled and can repair to fight unhampered in later rounds.
Of course you can also just play with letting one or two ships get a 1 or 2 point bonus which works pretty well. Anyway, like I said, I was curious as to what others are doing as I do not read much in AAR's here about people playing with CQ much.
Since different ships have different point values you can't really give out CQ points to spend based on fleet points played as someone who goes with more smaller ships will be seriously penalized. I have played several stand alone battles with a one for one point allotment, (if one ship gives up a point another can gain one) but I was thinking that that may be too generous and perhaps it should be gain one point for every 2 points given up. I found a 1 for 1 swap changed the ship dynamics quite a bit, although I did not feel it broke the gameplay. With a one for one allotment I can strip all my frigates of CQ and load up the capital ships. A DN with CQ6 is quite impressive. It can do a HET with a very good chance of passing, as well as repair most all Critical Hits in one turn with All Hands on Deck, or pass Take Evasive Action easily when under attack. The Frigates though become disposable when at a CQ of 2 or 3 as any crits are not likely to be repaired and quickly lead to escalations, but a Frigate is not likely to survive many crits anyway with its weak hull so it is not as big a penalty as it is a gain for the DN who often takes many crits before becoming crippled and can repair to fight unhampered in later rounds.
Of course you can also just play with letting one or two ships get a 1 or 2 point bonus which works pretty well. Anyway, like I said, I was curious as to what others are doing as I do not read much in AAR's here about people playing with CQ much.