ARmour Piercing: the book says
Question:So this is added in with the attack, but is only relative if your facing someone who is actully in armor? or does this plus your atk modifers stack all together for one total damage.
I dont understand the example given on page 163(1st book). by the way it reads, is your weapon does its given damage, but you use your str mod. and AP value to see if you actully get thru the armor, and if you equal the AP value, your given DR score is halfed for that attack? so doesnt that conflict with the rule of everytime your hit your armor takes damage, and for every 20 points of damage your armor takes, its DR is reduced by 1 ?
Initiative: 1d20+Reflex save modifier+ dexterity modifier + any relevant feats or other bonuses(improved initiative,etc)
Question: so basically i can just save 1d20+ reflex save+ any relevant feats.
Armor Damage and Repair: each time a suit of armour is struck by a weapon that inflicts 20 points of damage or more to the character wearing the armour ( after the armour is taken into account) its DR is reduced by 1d4:
Question: so this is saying on a single attack if you take more than 20 points of damage(which you have to make a save for anyway), then your armour DR value is reduced by 1d4 points. this is not a cumulative thing were over time when your armor has taken 20 points of damage its reduced by 1, exsample im fighting 4 warriors DR 6 each attacks me and does 5 damage, i soak 20 then my DR drops to DR 5. that example is wrong then, right?
The entry in this column indicates the number added to the wielders strength modifier to determing the final armour piercing score of a successful blow and its effects on the opponets damage reduction.
Question:So this is added in with the attack, but is only relative if your facing someone who is actully in armor? or does this plus your atk modifers stack all together for one total damage.
I dont understand the example given on page 163(1st book). by the way it reads, is your weapon does its given damage, but you use your str mod. and AP value to see if you actully get thru the armor, and if you equal the AP value, your given DR score is halfed for that attack? so doesnt that conflict with the rule of everytime your hit your armor takes damage, and for every 20 points of damage your armor takes, its DR is reduced by 1 ?
Initiative: 1d20+Reflex save modifier+ dexterity modifier + any relevant feats or other bonuses(improved initiative,etc)
Question: so basically i can just save 1d20+ reflex save+ any relevant feats.
Armor Damage and Repair: each time a suit of armour is struck by a weapon that inflicts 20 points of damage or more to the character wearing the armour ( after the armour is taken into account) its DR is reduced by 1d4:
Question: so this is saying on a single attack if you take more than 20 points of damage(which you have to make a save for anyway), then your armour DR value is reduced by 1d4 points. this is not a cumulative thing were over time when your armor has taken 20 points of damage its reduced by 1, exsample im fighting 4 warriors DR 6 each attacks me and does 5 damage, i soak 20 then my DR drops to DR 5. that example is wrong then, right?