F33D said:
Yep, you missed quite a bit. Trav has NON Grav space drives of multiple G ratings.
I'll continue discussing after you have read the Mgt ship rules more thoroughly.
I can see trying to talk to you is a waste of time. I will refrain from doing so in the future.
simonh said:
Reynard said:
High Guard page 42: "The gravitic drive is the standard for spacecraft throughout the Imperium....".
It's the standard, but not the only. High Guard provides rules for reaction drives, which are perfectly useable on crewed vessels. Traveller often glosses over important details in the setting, but it's prett clear to me the game assumes some sort of inertial or acceleration damping. Certainly it has characters being thrown around at 6G casually enough that personally I find it hard to see what else could be going on, but that's just my opinion.
Simon Hibbs
Different settings have different drives, and different levels of explanations. I went back to my SOM that talked about thruster plates, being a graviton drive, etc, etc. The explanation offered is interesting, but as I read it how the field used gravitons doesn't necessarily convey acceleration as such to the ship. In fact it states "...thrusters are able to produce a reactionless thrust which allows a ship...". Later on in the same section it talks about inertial compensators. But if you have inertialess drives, you have no inertia to compensate. And since intertialess drives don't exist in MGT universe, the explanation from SOM doesn't help.
And I very much agree with you in that the rules do gloss over some very important areas. Hand wavium indeed.
Reynard said:
For over three decades, artificial gravity and inertial compensators have been clearly part of Traveller whether in passing text or the fact no one floats around ala 2001 or all the graphics show a gravity architecture or in actual construction rules. I do remember a long time ago there was mention that part of the development of each maneuver drive was associated inertial compensators. Might explain the Thrust 6 limitation. The ICs are meant to keep you in place in hard maneuvers at your maximum thrust.
Artificial gravity has, but not inertial compensators. At least nowhere can I recall them spelled out as such in MGT literature, or even CT. They do get mentioned briefly in SOM, but the explanation provided doesn't match the explanation for how thruster plates work (i.e. they are inertialess drives).
The issue hasn't been reading between the lines, it's been one of trying to discern if they DO exist, or if some other related form of gravity control is acting instead of them. It actually does make a difference, though from a gaming perspective it's irrelevant (as are most of the postulations on the board).
Reynard said:
Back to the topic, quite possibly, a rail gun weapon is purpose built to achieve the top acceleration for a projectile. Anything else make the unit more expensive. A railgun projectile is also much smaller than even a ten ton craft. Making a launch tube that also fires projectiles would be a massive, and very expensive, complication plus a logistic nightmare in combat. What would have priority?
Same class, very different species.
Spinal rail gun projectiles are 20Dtons in size. The smaller bay-sized railguns fire much smaller projectiles. With an electromagnetic tube it should be possible to simply apply less power or adjust the settings to accommodate a slower launch speed. But it could indeed be a massive pain in the ass to adjust that sort of thing in mid-fight.