Utgardloki
Mongoose
As another attempt at a good way to convert a D&D setting to Runequest, I've come up with the concept of Occupations.
Occupations are based on the D&D classes, except that the Occupation name would be something that a PC would put on his resume. A PC's occupation only applies during character creation, as an aid to creating a character capable of fulfilling a given role.
An Occupation gives a number of "occupation skill points" which can be used for "occupation skills". An occupation may also provide other benefits such as access to arcane or divine magic. An Occupation is a bit more flexible than a Profession, in that instead of assigning so many points to such-and-such skills, a pool of skill points is divided among skills on a list.
Starting at the beginning of the alphabet (which is a habit of mine), the first class I tried porting over was the Barbarian. In the Iron Kingdoms, I decided to rename the occupation "Woodsman", and make it more general for any character who is skilled at survival in the woods. I thought I'd post my conversions here for comments.
Woodsman (Swampie, Desertman, Mountain man)
Woodsmen (and woodswomen) tend to be more comfortable in the wilderness than in civilized society. They are as likely to worship Orboros, Dhunia, or the Devouring Wurm as they are to worship Morrow or Menoth. Occasionally they appear in the city to buy, sell or trade things, observe a wedding or funeral, or take on a special job. Some woodsmen live double lives, spending part of the year in the city and part of the year out in the wilderness.
Occupation Skills: Starting characters may divide 160 skill points among the following skills: Athletics, Boating, Brute Force, Climb, Craft, First Aid, Handle Animal, Berserk Fury*, Healing, Intimidate, Jump, Listen, Language (Molgur), Lore (Animal), Lore (Plant), Lore (Monster), Perception, Resilience, Ride, Run, Stealth, Survival, Swim, Unarmed, Weapon Use (any), Woodland Stride*, Woodsman*
* Indicates a virtue skill based on the Nature allegience.
"Climb", "Swim", "Jump", and "Run" are specializations of the "Athletics" skill. "Berserk Fury" is designed to mimic the D&D Rage special ability. "Woodsman" is a special skill designed to prevent a woodsman from looking or feeling like an idiot for failing a simple die roll. "Woodland Stride" combines the Woodland Stride and Trackless Step special abilities.
As time permits, I'll post the other occupations and the skills and other benefits associated with them. Any feedback will be appreciated.
Occupations are based on the D&D classes, except that the Occupation name would be something that a PC would put on his resume. A PC's occupation only applies during character creation, as an aid to creating a character capable of fulfilling a given role.
An Occupation gives a number of "occupation skill points" which can be used for "occupation skills". An occupation may also provide other benefits such as access to arcane or divine magic. An Occupation is a bit more flexible than a Profession, in that instead of assigning so many points to such-and-such skills, a pool of skill points is divided among skills on a list.
Starting at the beginning of the alphabet (which is a habit of mine), the first class I tried porting over was the Barbarian. In the Iron Kingdoms, I decided to rename the occupation "Woodsman", and make it more general for any character who is skilled at survival in the woods. I thought I'd post my conversions here for comments.
Woodsman (Swampie, Desertman, Mountain man)
Woodsmen (and woodswomen) tend to be more comfortable in the wilderness than in civilized society. They are as likely to worship Orboros, Dhunia, or the Devouring Wurm as they are to worship Morrow or Menoth. Occasionally they appear in the city to buy, sell or trade things, observe a wedding or funeral, or take on a special job. Some woodsmen live double lives, spending part of the year in the city and part of the year out in the wilderness.
Occupation Skills: Starting characters may divide 160 skill points among the following skills: Athletics, Boating, Brute Force, Climb, Craft, First Aid, Handle Animal, Berserk Fury*, Healing, Intimidate, Jump, Listen, Language (Molgur), Lore (Animal), Lore (Plant), Lore (Monster), Perception, Resilience, Ride, Run, Stealth, Survival, Swim, Unarmed, Weapon Use (any), Woodland Stride*, Woodsman*
* Indicates a virtue skill based on the Nature allegience.
"Climb", "Swim", "Jump", and "Run" are specializations of the "Athletics" skill. "Berserk Fury" is designed to mimic the D&D Rage special ability. "Woodsman" is a special skill designed to prevent a woodsman from looking or feeling like an idiot for failing a simple die roll. "Woodland Stride" combines the Woodland Stride and Trackless Step special abilities.
As time permits, I'll post the other occupations and the skills and other benefits associated with them. Any feedback will be appreciated.