nukes

Taran said:
Another example, you and your wife (or child) are being chased by a bear. You know you're going to die because you can't outrun it. Now, the possibility exists that you could trip the other person or throw him or him at the bear. Well you survive. But would you even consider the option?
Hell yeah, I'd trip the wife rather than the kid cos she'd be able to fend off the bear for longer.. and I'd be able to trip the kid later if the bear was still chasing :lol:
 
I think Hiff nailed it - these are multi-megaton plot devices.

Nukes, shmukes - nukes to do what? Missile warheads? Standard Hyperions don't launch missiles. Bombardment weapons? To bombard whom or what, exactly? Mines? Well, that's the way they were used, but we don't see explosive mines at any other time in the series, AFAIK.

Any why would there be orders not to use them? No towns or cities to be covered in fallout in space, no real estate to be quarentined for years. No nuclear winters in a vacuum.

The most obvious way to deliver them, to my mind, would be to carry them on Starfuries as external ordinance. Fit them with time fuzes (proximity fuzes may get fooled by Minbo stealth) fly towards the enemy, fighters release and breakaway, nukes free-fall into the enemy fleet which then faces a thermonuclear shotgun blast.

Sort of DIY Emines.

Do I want to see this in the game, as an EA player? Absolutely not.

('Course, once you start talking about how you'd actually go about doing stuff, you have to ask *why* we'd still be putting human pilots in fighters in the 23rd century when IRL air combat's likely to all be done UAVs by the 2050's, but that way rationality lies...and where's the fun in that?)

Oh, and my apologies to Mongoose Steele over that misattribution.
 
Course if they had beaming tech they could use them they do in Stargate - beam over into the enemy ship and watch the fireworks..................:)

Well at least until countermeasures kicked in...........
 
Nomad said:
('Course, once you start talking about how you'd actually go about doing stuff, you have to ask *why* we'd still be putting human pilots in fighters in the 23rd century when IRL air combat's likely to all be done UAVs by the 2050's, but that way rationality lies...and where's the fun in that?)

Umm, no. We're always going to have human pilots operating the majority of our aircraft and humans doing the vast majority of our fighting in wars. Precisely because of the potential for push-button warfare to be too easy. Remember Lee's comment on growing too fond of war...
 
('Course, once you start talking about how you'd actually go about doing stuff, you have to ask *why* we'd still be putting human pilots in fighters in the 23rd century when IRL air combat's likely to all be done UAVs by the 2050's, but that way rationality lies...and where's the fun in that?)


Umm, no. We're always going to have human pilots operating the majority of our aircraft and humans doing the vast majority of our fighting in wars. Precisely because of the potential for push-button warfare to be too easy. Remember Lee's comment on growing too fond of war...


Also, unmanned warfare makes one very vulnerable to electronic warfare. This is because in order to have unmanned craft you either 1) need to build in an AI or 2) need to control it remotely. Both are susceptible to difference kinds of EW, what amounts to hacking. At which point, the bigger threat isn't the enemy destroying your craft but rather hacking it and turning it against you.

I live in the CA Bay Area and they have a regional mass transit system called BART that can be completely automated. Literally the trains can be run from central nodes. Yet they still put conductors on the trains. This is partially a PR thing so riders don't freak out, but also so that there's a guy to literally hit the manual brakes should everything fail.
 
Lt.Derina said:
What would the stats for a Space born EMP will be
Well given that nukes are the best way of generating an EMP, you'd better be at long range to only be affected by the EMP portion :)
 
Actually, a proximty soft kill from a nuke wouldn't happen outside a few KM. It's all to do with the vaccuum and radiation, but I don't fully understand the physics. You'd really need direct hits or something very close for a nuke to do much damage to a ship in space.
 
It was always my understanding that Sheridan was able to destroy the Minbari cruiser by luring it in very close to the nuke. It seemed to me that nukes were standard weapons in the EA fleet. They just couldn't get them close enough (due to Minbari stealth) to cause any real harm...

ShopKeepJon
 
Taran said:
Nomad said:
('Course, once you start talking about how you'd actually go about doing stuff, you have to ask *why* we'd still be putting human pilots in fighters in the 23rd century when IRL air combat's likely to all be done UAVs by the 2050's, but that way rationality lies...and where's the fun in that?)

Umm, no. We're always going to have human pilots operating the majority of our aircraft and humans doing the vast majority of our fighting in wars. Precisely because of the potential for push-button warfare to be too easy. Remember Lee's comment on growing too fond of war...

That might come as a surprise to the RAF, who are looking at a UAV to replace the Tornado. http://www.airforce-technology.com/projects/tanaris/

Sorry to be so unromantic, but combat UAVs have too many advantages - they're smaller, stealthier, more agile (you don't pull 30Gs in a manned aircraft twice - the airframe may stand it, the crew won't), and are nicely expendable - no bodybags coming back, or POWs in captivity. And potentially a lot cheaper, which given the over-inflation growth in defence costs is a major driver.

And I'm afraid a fear of 'push button warfare' is of a piece with poison gas, the locomotive torpedo and aerial bombardment, all of which were supposed to make war to horrible to contemplate.

Of course, nowadays, we think that about nuclear weapons...well, we'll just have to see how that works out as they become available to a wider cultural mix of governments and NGOs.


Also, unmanned warfare makes one very vulnerable to electronic warfare. This is because in order to have unmanned craft you either 1) need to build in an AI or 2) need to control it remotely. Both are susceptible to difference kinds of EW, what amounts to hacking. At which point, the bigger threat isn't the enemy destroying your craft but rather hacking it and turning it against you.

Which in theory is true of any remote guided weapon system. In practice it depends on the relative tech base of the opponents - in Vietnam, the US were able to reduce the hit rate of SAMs from about 20% to about 2% using EW; in return, EW didn't help the North Vietnamese against US RPVs at all.

I live in the CA Bay Area and they have a regional mass transit system called BART that can be completely automated. Literally the trains can be run from central nodes. Yet they still put conductors on the trains. This is partially a PR thing so riders don't freak out, but also so that there's a guy to literally hit the manual brakes should everything fail.

In London we have the Docklands Light Railway which is fully automated - no driver aboard.
 
I'm new to the whole Babylon 5 thing, so forgive my ignorance. I started getting into the game before I watched the show.

When I watched 1 movie and saw that earth had nukes and seeing as game follows show I had a look to see if there were nukes in the game.

If earth had nukes on a hyperion space ship then where were the nukes being used to smash the minbari ships. So I watched the earth getting smashed and doing suicide missions and all, yet when a nuke was used they won a battle. Go figure! :roll:

Just a show, so i'll shutup :P

Nothing wrong with having nukes as the main weapon on a space ship its all got to be balanced anyhow like sap dd e-mine type of thing to replace the beam weapon on a hyperion.
 
Nomad said:
Taran said:
Nomad said:
('Course, once you start talking about how you'd actually go about doing stuff, you have to ask *why* we'd still be putting human pilots in fighters in the 23rd century when IRL air combat's likely to all be done UAVs by the 2050's, but that way rationality lies...and where's the fun in that?)

Umm, no. We're always going to have human pilots operating the majority of our aircraft and humans doing the vast majority of our fighting in wars. Precisely because of the potential for push-button warfare to be too easy. Remember Lee's comment on growing too fond of war...

That might come as a surprise to the RAF, who are looking at a UAV to replace the Tornado. http://www.airforce-technology.com/projects/tanaris/

Sorry to be so unromantic, but combat UAVs have too many advantages - they're smaller, stealthier, more agile (you don't pull 30Gs in a manned aircraft twice - the airframe may stand it, the crew won't), and are nicely expendable - no bodybags coming back, or POWs in captivity. And potentially a lot cheaper, which given the over-inflation growth in defence costs is a major driver.

And I'm afraid a fear of 'push button warfare' is of a piece with poison gas, the locomotive torpedo and aerial bombardment, all of which were supposed to make war to horrible to contemplate.

Of course, nowadays, we think that about nuclear weapons...well, we'll just have to see how that works out as they become available to a wider cultural mix of governments and NGOs.

I disagree here. Push Button warfare will take Teh humanity out of warfare and make it too easy. IF we dont see teh horror then why would we Not go to war. The threat of deat is something that has kept presidents and kings from going to war 90% of the time.

Also, unmanned warfare makes one very vulnerable to electronic warfare. This is because in order to have unmanned craft you either 1) need to build in an AI or 2) need to control it remotely. Both are susceptible to difference kinds of EW, what amounts to hacking. At which point, the bigger threat isn't the enemy destroying your craft but rather hacking it and turning it against you.

NO EW doesnt amount to hacking. Cyber Warfare is hacking. EW is something completely different. It is interferrence with radars and radio signals. Hacking is taking contol of or invading someones network. I know I am a US Navy Electronic warfare technician.

Which in theory is true of any remote guided weapon system. In practice it depends on the relative tech base of the opponents - in Vietnam, the US were able to reduce the hit rate of SAMs from about 20% to about 2% using EW; in return, EW didn't help the North Vietnamese against US RPVs at all.


You need to check these Numbers and your facts. The US reduced teh Number of sam hits on Aircraft because of HARM (High-speed Anti Radiation Missiles) weapons and refined tactics along with better intel on the Weapons systems being emplyed by the vietnamese. Not because of electronic warfare (although EW did make leaps and bounds during this time). Advances in Radar and ESM (electronic sensor measures) were alsoa huge help.


I live in the CA Bay Area and they have a regional mass transit system called BART that can be completely automated. Literally the trains can be run from central nodes. Yet they still put conductors on the trains. This is partially a PR thing so riders don't freak out, but also so that there's a guy to literally hit the manual brakes should everything fail.

In London we have the Docklands Light Railway which is fully automated - no driver aboard.
 
Third Space is set around the end of the Third season, not long after they broke away I think.

That showed that even B5 had nukes aboard - you never know I suppose.

Game balance is out the window but it could be a good laugh in some scenarios.
 
Frohike said:
Third Space is set around the end of the Third season, not long after they broke away I think.

That showed that even B5 had nukes aboard - you never know I suppose.

Game balance is out the window but it could be a good laugh in some scenarios.
Thirdspace is set between episodes 8 and 9 of Season 4.
 
This is an interesting site on the subject of plausable space ships.

http://www.projectrho.com/rocket/rocket3x.html

I think you could describe the B5 nukes as powerful but clumsy to use.

Liken them to a WWII sub verus a modern warship. The sub will terminally spoil the day of even the most modern warship if manage to get a torp onto target but in all but most unusual circumstances that isn't going to happen.

If you take what was seen on screen, it relied on Minbari to blithly approach the crippled Earth ship from one direction only. So none too tactically flexible.
 
Derina. Space is filled with high levels of EM radiation anyway so the ships would be hardened to resist the affects. EM would also only affects electronic or magnetic based systems so many races would be immune.

A house rule (that was abandoned due to popularity) was admirals with a nuclear ordinance protocol who could give any missile or torpedo system a one-shot e-mine affect.
 
Juzza said:
IIf earth had nukes on a hyperion space ship then where were the nukes being used to smash the minbari ships.

Just one problem: Nukes aren't that effective space weapons. Reason they are so destructive in planets do not exists in space. You need pretty much point blank hit which in space isn't that easy(what with distances being spoken in thousands of km's. Try to hit point blank there...Especially something you can only see visually...scanners useless...).

Black Star case was pretty special and likely after that Minbari were damn sure to avoid going into spots EA determined so nukes were as good as useless.
 
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