NPC general hit points

gran_orco

Mongoose
I am missing something...
Every NPC has a critical wound rating equal to half the general hit points (a foe with 14 HP has a critical wound rating of 7).
If GHP are reduced to a negative amount equal to the critical wound rating or more, death is instantaneous. So he should die if he reaches -7, but the example in page 96 indicates that he must sustains 14 points of damage. Which one is correct?

In the exemple, the broo sustains 7 points of damage. Then he rolls in the table and scores 10, so he is dazed. But, why must he make a resilience roll to avoid unconsciousness if he has not reached 0 HP?
 
Umm, so General Hitpoints have been added again in this version of RQ ?

Well, actually I thought leaving them out was a good idea.
While the whole idea of GHP certainly has merits and certainly is plausible (i.e. lots of minor cuts will drop you and not just major wounds), with General HP in addtion to Location HP you are out of combat even quicker.

I sure hope that the healing rules take that into account, since massive downtimes due to rather minor cuts are quite annoying to most players (they certainly are to my group, who - as I keep moaning about :lol: - are rather "spoiled" in that regard by DnD).
Or is access to healing magic now far easier ? Well, that's a rather stupid point since that's really up to the GM :oops:
 
Denalor said:
Umm, so General Hitpoints have been added again in this version of RQ ?

No. There is an option given to give NPCs and underlings general HPs rather than locational HPs to speed up mass battles. You either have General HPs or locational HPs, not both.
 
The two examples you are citing appear to be slightly messed up, which is the problem. If you look at what's going on in the combat example, the crit roll for the injured broo is 13, less 3 for armor, for a resultof 10 according to the description, but the results match line 7 (which would have happened on a roll of 10, less3 for armor). Line 7's crit result is a dazed effect and possible unconsciousness for resillience.

The other instance of confusion is in bullet point three on the first column of page 96. I think the text is intending to say "as in the example, the broo can sustain 14 points of damage (below its 7 HP threshhold)" rather than suggesting it only needed 14 points total before death.

So in summary: the crit threshhold prompts a critical wound roll when reached, and the negative of the crit threshhold is, indeed, the point at which death is certain for NPCs under this system.

To Denalor: as was said earlier; general HPs, as well as an even more interesting rule for underlings (mooks, minions, what have you) are now provided for GMs looking for larger combats with less tracking of numbers, or for more cinematic "heroes plow through masses of villainy" encounters. Actual PCs still operate on the locational HP system....which I'm not too fond of, myself, but my players like it, so there ya go.
 
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