Nova Idea--Bring Back Laser/Pulse Arrays

Foxmeister said:
Against hull 6, 4AD of non-interceptable mini beam hitting on 4s (which can be TL via a Scout) is way better than 8AD of TL interceptable pulse cannon hitting on 6s.

Against Hull 6:
8AD TL = average of 2.44 hits
4AD mb = average of 2 hits (scouted or TL = 3 hits)

Now, I agree against interceptors the mini beams win out.
 
I don't have my rulebook to hand atm, but would it be possible to combine the weak and minibeam traits to give a weapon that always hits on 5+?
I do like the idea of the LPA making a return, and would not be concerned it the pulse mode was the better option 75% of the time. Remember that these new options aren't always meant to be big boosts, but sometimes just tactical options which will only be of any use a small amount of the time.
 
Da Boss said:
I for one am not happy with the Excaliber having 20-30 dice Turreted minibeams - no sir not at all...........

if its to be done - make it a Nova thing.........

And I'm fine with that. I am just against the notion that ALL EA HPC having the alternate fire mode but somehow the ones on the Victory/Excalibur do not apply, they are also EA constructed HPC. If it is to be ALL EA constructed HPC then it has to be ALL of them. If its a special design of the Nova's HPC then that is a different story. Perhaps a conceptual system that was installed on the Nova's but was too costly to maintain so later ships went with the conventional design. It certainly would not be the only special rule that applies to one ship.
 
Love the idea of the L/P making a return for the Nova, ship just doesn't do well right now, as by the time you want to take one, the big boys are coming out and it's near useless against them.

Not so sure on the rest, depends on what the final would be for the effect.

I kinda like the idea of minibeams that are weak as mentioned above... full dice, minibeam, weak, full range maybe? Thing I never liked before was the range change... but maybe 1/2 AD but slighty more range on the minis... could call it concentrated fire, that's all the Drazi beams are... particle weapons fired in a tight enough channel.

Ripple
 
Greg Smith said:
Foxmeister said:
Against hull 6, 4AD of non-interceptable mini beam hitting on 4s (which can be TL via a Scout) is way better than 8AD of TL interceptable pulse cannon hitting on 6s.

Against Hull 6:
8AD TL = average of 2.44 hits
4AD mb = average of 2 hits (scouted or TL = 3 hits)

Now, I agree against interceptors the mini beams win out.

but only a couple of races have a few ships with interceptors outside of the EA.
centauri have 3 that i can recall although one can lend its interceptors, brakiri have a few and do the gaim still have theirs? anyone else with interceptors?
so not really a huge issue then.
 
The Brakiri have 7, Centauri 5 including the Maximus that can lend them to any ship, ISA have the Victory, the pak'ma'ra have the Hurr gunship, 4 Psi Corps ship, Raiders Nova and Battlewagon as well as custom ships, the Hurr gunship, and of course anyone who puts fighters on their base.

Not to mention one EA player can fight another EA player.

Seems like more than enough to be a factor.
 
Interceptor races

Gaim, all I think
Abbai, 3, Bimith, Juyaca, Lakara,
Brakiri, 7, Brokodos, Cidikar, Corumai, Ikorta, Brikorta, Tashkat, Takata,
Centauri - 5 / all - Balvarin, Corvan, Demos, Sullust, Maximus (and can lend),
Raiders 2 /all - Battlewagon, Nova, (plus the new upgrades)

Hurr gunship

so not including Earth - minimum of 17 plus the Gaim

ah damn, Gregs types and researches better than me
 
I think the fusion missles are pointless since they are one-shot. I'd rather be able to fire my missles all game rather then once. What kind of trade is that?
 
sidewinder said:
I think the fusion missles are pointless since they are one-shot. I'd rather be able to fire my missles all game rather then once. What kind of trade is that?


Shhhhh - we don't want people thinking O/S SAP TD "fusion missiles" are pointless. It might upset people with their O/S AP TD "energy mines"! ;)

Regards,

Dave
 
katadder said:
still dont think its that big a deal anyway. and personally i like this better than crazy e-mine missiles.

Who wouldn't? There is no downside whatsoever to this proposal, whereas with the fusion missile you effectively have to give up an "multi use" weapon system to get a single shot weapon.

Regards,

Dave
 
there is a downside - you actually have less damage potential than the full AD. and average is 1 hit more generally against hull 6, worse against other hulls.
 
katadder said:
here is a downside - you actually have less damage potential than the full AD

If you're worried about that (which let's face it, you're probably not), you can *choose* to fire normally at full AD so, again, no downside.

and average is 1 hit more generally against hull 6, worse against other hulls.

That's the whole point - you'd almost never use it against Hulls less than 6 unless you're worried about interceptors.

Put it on the Nova by all means - it could do with something extra, but nothing else does.

Regards,

Dave
 
It originates from the AoG Nova. 1st Edition ACTA had it on the Warlock as well. I wouldn't want to see it on many more ships than that - maybe the Marathon too (as someone else has already suggested).
 
Since we're talking about the Nova, why did we never do anything fun with the two different sets of barrels the ship has.

Clearly seemed to me two different weapons... one longer range, one shorter. Maybe something like a the old sailing ship carronade. Short range heavy guns...

Ripple
 
Okay, you want to get rid of the idea that the Victory should have the L/P arrays, fine, do it this way.

take the Excalibur out of the Crusade era list.

Make the Laser conversion into a special action for the Earth alliance ONLY with a few ships exempt from this rule, such as any ship with the scout trait or those below raid.
 
Joe_Dracos said:
Okay, you want to get rid of the idea that the Victory should have the L/P arrays, fine, do it this way.

take the Excalibur out of the Crusade era list.

Make the Laser conversion into a special action for the Earth alliance ONLY with a few ships exempt from this rule, such as any ship with the scout trait or those below raid.

Actually the easiest way to make the change is to rename the weapon systems to Laser/Pulse Arrays like they use to be and drop the concept that it is a function of the Heavy Pulse Cannon. That way you can eliminate any idea of the Victory Class getting it.

The whole point of my argument was that you can't say all HPC are created equal but the ones on the Victory class can't do this. If you change the weapon systems on ships you want to have this from HPC to LPA then there is no debate. You can give the Nova and other ships LPAs while keeping HPCs on the Chronos to prevent any concerns of those ships becoming over the top, or releasing some arbitrary number of 'ships with more then 35 damage' get this or ships that are below a PL don't. Just change the name of the weapon system on the ship you want to give it to and then there is no need for extra text about which ships can do it and which can't.
 
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