So I am having a markedly unproductive day at work and keep reading these froums, so I thought of another idea that I miss from 1E:
The Laser Pulse Arrays:
Keep the current stats for Pulse Firing, but allow the weapons to be converted to Mini Beams with the slow loading trait (meaning they cann't be fired the next turn in either mode). The Minibeams should keep the same range and AD (since as opposed to 1E they won't gain the AP and beam traits aqnd cann't fire the next turn).
My idea is to give the Nova some punch agaisnt larger targets but nothing game breaking, 14 dice MB/SL harly seems game breaking, but it would allow the ship to better engage armored opponents. Basically you are tradign the next rounds worth of fire for hitting on 4's and ignorign interceptors--definitley a tactical option, but one that gives the ship some added flexibility.
Additionally, these seems like it would work well on the Omega Pulse variant.
Thoughts/suggestions?
The Laser Pulse Arrays:
Keep the current stats for Pulse Firing, but allow the weapons to be converted to Mini Beams with the slow loading trait (meaning they cann't be fired the next turn in either mode). The Minibeams should keep the same range and AD (since as opposed to 1E they won't gain the AP and beam traits aqnd cann't fire the next turn).
My idea is to give the Nova some punch agaisnt larger targets but nothing game breaking, 14 dice MB/SL harly seems game breaking, but it would allow the ship to better engage armored opponents. Basically you are tradign the next rounds worth of fire for hitting on 4's and ignorign interceptors--definitley a tactical option, but one that gives the ship some added flexibility.
Additionally, these seems like it would work well on the Omega Pulse variant.
Thoughts/suggestions?