Stats For Aditional EA Advanced Vessels:
Boreas Advanced Cutter (Patroll)
Speed: 10 Damage: 10/3 Craft: None
Turns: 2/45° Crew: 10/3 In Service: 2268+
Hull: 4 Troops: 1
Special rules: Interceptors 2, Jump Point
Weapon Range Arc AD Special
Light Particle Cannon 15” B 1 Beam, Super AP, Double Damage
Pulse Array 8” F 3 Twin-Linked
Pulse Array 8” S 3 Twin-Linked
Pulse Array 8” P 3 Twin-Linked
Particle Beam 5” T 2 Anti-Fighter-Weak
Pegasus Advanced Frigate (Skirmish)
Speed: 9 Damage: 26/6 Craft: None
Turns: 1/45° Crew: 24/6 In Service: 2266+
Hull: 5 Troops: 2
Special rules: Interceptors 3, Advanced Jump Point, Flight Computer
Weapon Range Arc AD Special
Light Particle Cannon 18” B 2 Beam, Super AP, Double Damage
Pulse Array 12” F 4 Twin-Linked
Pulse Array 12” S 4 Twin-Linked
Pulse Array 12” P 4 Twin-Linked
Pulse Array 12” A 4 Twin-Linked
Missile Launcher 30” F 2 Super AP, Precise, Slow Loading
Particle Beam 5” T 3 Anti-Fighter-Weak
Quasar Advanced Dreadnought (Raid)
Speed: 8 Damage: 38/10 Craft: 4 Thunderbolts
Turns: 1/45° Crew: 36/10 In Service: 2268+
Hull: 6 Troops: 6
Special rules: Interceptors 3, Advanced Jump Point, Flight Computer, 2 Shuttles
Weapon Range Arc AD Special
Medium Particle Cannon 18” B 2 Beam, Super AP, Double Damage
Laser/Pulse Array* 15” F 8 Twin-Linked
Laser/Pulse Array* 15” S 12 Twin-Linked
Laser/Pulse Array* 15” P 12 Twin-Linked
Laser/Pulse Array* 15” A 8 Twin-Linked
Missile Launcher 30” F 2 Super AP, Precise, Slow Loading
Particle Beam 5” T 3 Anti-Fighter-Weak
* = Half AD, at 12” loses Twin-Liked but gains the AP trait.
Orion Advanced Cruiser (War)
Speed: 8 Damage: 72/18 Craft: 4 Thunderbolts
Turns: 1/45° Crew: 66/16 In Service: 2265+
Hull: 6 Troops: 4
Special rules: Interceptors 4, Advanced Jump Point, Flight Computer
Weapon Range Arc AD Special
Heavy Particle Cannon 30” B 4 Beam, Super AP, Triple Damage
Railgun 20” F 8 AP, Double Damage
Railgun 20” A 6 AP, Double Damage
Laser/Pulse Array* 15” F 12 Twin-Linked
Laser/Pulse Array* 15” S 8 Twin-Linked
Laser/Pulse Array* 15” P 8 Twin-Linked
Laser/Pulse Array* 15” A 6 Twin-Linked
Missile Launcher 30” F 4 Super AP, Precise, Slow Loading*
Particle Beam 5” T 6 Anti-Fighter-Weak
* = Ignores the slow loading trait, unless the vessel is crippled.
** = Half AD, at 12” loses Twin-Liked but gains the AP trait.
Harpy Heavy Advanced Assault Cruiser (War)
Speed: 10 Damage: 68/16 Craft: None
Turns: 1/45° Crew: 66/16 In Service: 2270+
Hull: 6 Troops: 5
Special rules: Interceptors 4, Advanced Jump Point, Flight Computer, Self-Repairing 1D6
Weapon Range Arc AD Special
Molecular Slicer Beam 35” B 4 Beam, Super AP, Triple Damage
Heavy Phasing Pulse 12” F 10 AP, Double Damage
Light Multi-Phased Cutter 10” A 6 AP, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10” S 6 AP, Mini-Beam, Twin-Linked Light Multi-Phased Cutter 10” P 6 AP, Mini-Beam, Twin-Linked
Missile Launcher 30” F 6 Super AP, Precise, Slow Loading*
* = Ignores the slow loading trait, unless the vessel is crippled.
Chimera Advanced Carrier (Battle)
Speed: 7 Damage: 48/10 Craft: 12 Thunderbolts
Turns: 1/45° Crew: 60/16 In Service: 2271+
Hull: 6 Troops: 8
Special rules: Interceptors 4, Advanced Jump Point, Flight Computer, Shuttles 2, Fleet Carrier, Carrier 4, Command +2
Weapon Range Arc AD Special
Railgun 20” F 6 AP, Double Damage
Laser/Pulse Array** 15” F 8 Twin-Linked
Laser/Pulse Array** 15” S 8 Twin-Linked
Laser/Pulse Array** 15” P 8 Twin-Linked
Missile Launcher 30” F 6 Super AP, Precise, Slow Loading*
Particle Beam 5” T 6 Anti-Fighter-Weak
* = Ignores the slow loading trait, unless the vessel is crippled.
** = Half AD, at 12” loses Twin-Liked but gains the AP trait.