newbie ultraviolet questions about treason and clones

olsen667

Mongoose
Hi everyone, i just started GM ing Paranoia and a few questions came up:
If a pc has evidence of an other pcs treason, i. e. membership in a secret society and therefore "takes care" of the other pc, how is the situation with the clones of the treasonous pc? Do the 2 pcs have to try to kill each other over and over again or is the "case solved" for the time being after the traitor was eliminated once?
And further, what does a clone remember of his previous life ?Everything up to the point of his untimely death or only everthing until mission start? It would be too generous, if the Computer or one of his servants could lighten me up...........(licks boot)
 
olsen667 said:
If a pc has evidence of an other pcs treason, i. e. membership in a secret society and therefore "takes care" of the other pc, how is the situation with the clones of the treasonous pc? Do the 2 pcs have to try to kill each other over and over again or is the "case solved" for the time being after the traitor was eliminated once?

Generally case solved (unless it is more fun to let the feud carry on...). In the case of secret societies it is generally assumed that only that clone in the series was a member. Certainly the Computer would require evidence of treason on the part of the replacement clone if the replacement clone was zapped too. Otherwise searching questions could be asked in the debriefing. :)

olsen667 said:
And further, what does a clone remember of his previous life ?Everything up to the point of his untimely death or only everthing until mission start?

Again, whatever is more fun. Technically up until the point of death, but I'm rereading an old Paranoia novel at the moment which starts with a troubleshooter (the team leader in fact) having had a faulty memomax transfer and remembering nothing at all...

Hope this helps.
 
First, I'd say that a lot of this sort of stuff comes down to how you wish to run your game. The core rules and supplements may well offer some suggestions, but ultimately you, as Gamemaster, make the final decision.

olsen667 said:
If a pc has evidence of an other pcs treason, i. e. membership in a secret society and therefore "takes care" of the other pc, how is the situation with the clones of the treasonous pc? Do the 2 pcs have to try to kill each other over and over again or is the "case solved" for the time being after the traitor was eliminated once?
Basically, The Computer, in its infinite wisdom, considers the clone of a Troubleshooter to be absolved of the crimes of the previous clone. Even though the character will belong to the same Secret Societies and have the same Mutation, The Computer offers them a blank slate and assumes the best.

olsen667 said:
And further, what does a clone remember of his previous life? Everything up to the point of his untimely death or only everything until mission start? It would be too generous, if the Computer or one of his servants could lighten me up... (licks boot)
This can depend on a lot of things. You can make certain decisions yourself about technologies available - a personal favourite being MemoMax, which extrapolates memories from a brain sample extracted from the deceased clone and 'inserted' into the fresh decanted replacement. However, in remote sectors, the Underplex, or the Outdoors, Troubleshooters may find that they don't have access to the technology needed to create a clone with fresh memories - and anything 'posted out' from core sectors of Alpha Complex may have large gaps in memory (probably based on an archival print taken prior to the current mission). A delivered clone will have been briefed on the mission (and by their Secret Society as well, probably), but will have no knowledge of current events.

Hope that helps!

PaulB
 
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