I'm running Paranoia for the first time this Friday with my group. They have all heard of Paranoia but none of us has played it. I've read the Player's Handbook and the Gamemasters Handbook but I didn't have a set answer for a couple of questions one of my players asked me.
1. Can a player kill his own clone for XP points? For example, they have 4 treason stars and instead of letting another player kill them they report to a termination booth. Would clone #2 receive the XP points?
2. How does a player keep the fact that he is a mutant from the other players? I know that I can tell them that some of the mutant cards are blank, but when cards are placed face down during an action, won't it be obvious when something happens? Are players just expected not to metagame or is there some other way of keeping this secret but letting the GM know?
Thanks Friend Computer for your help!
1. Can a player kill his own clone for XP points? For example, they have 4 treason stars and instead of letting another player kill them they report to a termination booth. Would clone #2 receive the XP points?
2. How does a player keep the fact that he is a mutant from the other players? I know that I can tell them that some of the mutant cards are blank, but when cards are placed face down during an action, won't it be obvious when something happens? Are players just expected not to metagame or is there some other way of keeping this secret but letting the GM know?
Thanks Friend Computer for your help!