The first time I saw the weapons table I rolled my eyes. I just thought: Why do they not use the original weapon damages which have always be fine for me. (ok except the rather demonic kick damage in RQIII :? )
But now I am more relaxed. I think I can live with the most damage values of the weapons. there are some weapons I would change or add, but the rest is ok.
Things on the weapon table I would change are:
-shield damage: too high IMO, I cannot agree that bash with a kite or target shield has the same damage as a gladius
-addition of special weapons like net, whip etc
-a warhammer is practical for penetrating armor. So I would lower the damage of it to say 1d6 but armor should only count half. The same is valid for other armor penetrating weapons.
-a flail or ball & chain have some advantages against targets behind shields. So I would apply a special rule for this.
But now I am more relaxed. I think I can live with the most damage values of the weapons. there are some weapons I would change or add, but the rest is ok.
Things on the weapon table I would change are:
-shield damage: too high IMO, I cannot agree that bash with a kite or target shield has the same damage as a gladius
-addition of special weapons like net, whip etc
-a warhammer is practical for penetrating armor. So I would lower the damage of it to say 1d6 but armor should only count half. The same is valid for other armor penetrating weapons.
-a flail or ball & chain have some advantages against targets behind shields. So I would apply a special rule for this.