katadder said:add a small (say 4AD) missile wrack to it, as it looks like it has one anyway. at least that was my suggestion (possibly suggested to me by hiffano).
The majority of the Anti-fighter guns are being dropped completely in exchange for the trait. There are a few that are staying but these are normally fairly obvious as secondary weapons (rather than the tertiary anti-fighter ones) such as the Minbari Fusion Cannon.WereRogue said:So, with the confirmation announcement in S&P47 of the "disappearance" of the Anti-Fighter trait from weapons, has there been any change made to weapons that were once Anti-Fighter?
They were great for taking out fighters, sure, but also, in some instances, great for targeting capital ships with dodge - like White Stars. And, now it seems that I won't be able to do that, unless they get in the Anti-Fighter trait range.
Notably, my Shadow Scouts were great because they had Anti-Fighter and an 8" range.
-Ken
Greg Smith said:There is a replacement trait - Accurate (which bears no resemblance to the Accurate of the unrevised first edition).