Timestheus
Mongoose
At one point in the series Sheridan has the Jump Drive taken offline and the extra power fed into the main gun of the Whitestar.
This allows it to do enough damage to kill a Shadow Ship.
If we were to recreate this as a Special Action what would you suggest it do?
First off I would make it remove the Jump Drive trait from the target ship for say 3 turns. This would be the negative.
As the positive I would allow the ship to divert that power for one turn into a single weapon system that would gain +2 AD.
The following rounds the weapon would return to normal and the jump drives would start to recharge. At the end of the 3 turns the Jump Drive trait would return and you could use the SA again.
Basically I would see the command as having you dump all the energy being stored by the Jump Drive into the weapon system. After the temporary burst of firepower the extra energy is drained and has to be recharged.
Opinions?
Also would you make it automatich sucess or require a crew check? I am thinking that this would require a crew check. If you fail the energy is discharged in a useless power surge and the jump drives go down for 3 turns. If you really fail by say rolling a 1 then you just fried the jump drives and they are lost for the rest of the game. This way there is some risk to using the SA and would explain why we dont ever see it used again.
This allows it to do enough damage to kill a Shadow Ship.
If we were to recreate this as a Special Action what would you suggest it do?
First off I would make it remove the Jump Drive trait from the target ship for say 3 turns. This would be the negative.
As the positive I would allow the ship to divert that power for one turn into a single weapon system that would gain +2 AD.
The following rounds the weapon would return to normal and the jump drives would start to recharge. At the end of the 3 turns the Jump Drive trait would return and you could use the SA again.
Basically I would see the command as having you dump all the energy being stored by the Jump Drive into the weapon system. After the temporary burst of firepower the extra energy is drained and has to be recharged.
Opinions?
Also would you make it automatich sucess or require a crew check? I am thinking that this would require a crew check. If you fail the energy is discharged in a useless power surge and the jump drives go down for 3 turns. If you really fail by say rolling a 1 then you just fried the jump drives and they are lost for the rest of the game. This way there is some risk to using the SA and would explain why we dont ever see it used again.