AdrianH said:Probably to make it as difficult as possible without making it physically impossible. As it is, the ability could be rather nasty, especially against White Stars, most especially since Dodge doesn't work against it and White Stars don't have the "big wing" defence.
I'd like a specific list of what defences do not work against it - at the moment the rule is somewhat vague:
Does that literally mean that no defence will work, that only those three defences don't work, or that there are some other unspecified defences which don't work either? What about adaptive armour?Defences such as Interceptors, Dodge and Gravitic Energy Grids will do nothing to stop this attack!
Burger said:Yeah thats the line I meant foxy. Though, that could have been G'Kar's pride...
It's 3x18 Walkabout if anyone has DVDs handy.
Burger said:Yeah thats the line I meant foxy. Though, that could have been G'Kar's pride...
It's 3x18 Walkabout if anyone has DVDs handy.
Foxmeister said:Burger said:Yeah thats the line I meant foxy. Though, that could have been G'Kar's pride...
It's 3x18 Walkabout if anyone has DVDs handy.
Indeed. I suppose what he really meant to say was:
G'Kar: "Only a Narn Heavy Cruiser has that sort of firepower, except for, well, just about anything else you can lay your hands on..... like this spoon here!"
Regards,
Dave
I expect 2" was chosen to stop 27 Patrol level Vree ships from all getting in range of one Sharlin, and completely decrewing it in one turn?
Greg Smith said:Things that I think really need testing - the Centauri Hunting pack (all over again), the Vree, and the new White Star is spades.
Just some requests for playtests -
Try two identical games, one with the origanal WS, one with the new one, so we can see how different it is.
I'd like to see the WS played against the Centauri, the pak, and something with short ranged secondaries (Abbai, Narn, Early EA, Dilgar).
Reasonable and balanced fleets: dont play a 15 ship swarm fleet against 5 WS, because that will prove nothing.
On the other hand, showing that something new is broken by using a particular fleet is a good thing. (eg we know Vree abduction will be good against the ISA, but if you can build a Vree fleet that can abduct the crew of an entire Gaim fleet, you will have proved it is broken).
Play Vree against ISA with abduction, play them without abduction. To see how much of a whitewash it is. Do the same against a fleet where crew matters less.
If you want to try and eliminate radical results from your playtests, use Burger's beam system and reroll 6,5 and 6,6 crits.
And of course, try and break the station rules by building monstrosities.