New Playtest Pack V1.2

I garee with you Da Boss. The G'Quan primarily fires its Beam, so it should a powerful beam, while the Omega more then ones fires with it's Pulse Cannons (which seem to be powerful, too)
 
Indeed, the G'Quan's beam is very powerful, as seen in the show when they need the Narn's help to destroy a shadow ship!
 
stepan.razin said:
Burger said:
Indeed, the G'Quan's beam is very powerful, as seen in the show when they need the Narn's help to destroy a shadow ship!

That was obviously a runaway beam roll.
Ah, no they specifically chose the G'Quan in advance because of its big beam... IIRC (its a long time since I saw that episode) they said the plan wouldn't have worked with any other race's ship?
 
which is interesting considering they have access to several Sharlin War Cruisers at the time IIRC? or was that a later episode?
 
To use the "Initiate Extraction!" special action, a Vree ship must be within 2" of an enemy ship.

Presumably that's measured stem to stem, and you're not allowed to move ships so that bases overlap. Which means if you're using official miniatures, only Vree ships with small bases can use the action, and then only against targets with small bases. A small base has a radius of 1". If either ship has a large base, the Vree ship physically can not get to a range of 2".
 
AdrianH said:
you're not allowed to move ships so that bases overlap.

The actual wording is stacking, but the consensus is as you have put it overlapping, and as ppl have commented on before myself included (and still think) it a rule that seems to be there just to stop your miniatures from getting damaged, not actual game play!

And now that this comment on the Trial rules has come up......
 
Sorry, my mistake - the diameter of the small base is 1", not the radius. Which means larger Vree ships can do it after all. :oops:

And now I actually have some Vree (thanks, Shadow Queen! :)) I'll have to try using them, preferably with that action, next chance I get...
 
AdrianH said:
Sorry, my mistake - the diameter of the small base is 1", not the radius. Which means larger Vree ships can do it after all. :oops:

And now I actually have some Vree (thanks, Shadow Queen! :)) I'll have to try using them, preferably with that action, next chance I get...

No problem hon.
 
Though the radius of most Vree ships is bigger than 1", no? It seems to me, quite impossible to get a Vree ship within 2" stem-to-stem of a Victory or a G'Quan or Drakh Carrier, for example. Hooray for FA scale minis?
 
Burger said:
Ah, no they specifically chose the G'Quan in advance because of its big beam... IIRC (its a long time since I saw that episode) they said the plan wouldn't have worked with any other race's ship?

I don't remember them being that specific, but then I've not seen that ep in years either.

LBH
 
lastbesthope said:
Burger said:
Ah, no they specifically chose the G'Quan in advance because of its big beam... IIRC (its a long time since I saw that episode) they said the plan wouldn't have worked with any other race's ship?

I don't remember them being that specific, but then I've not seen that ep in years either.

LBH
That's because they weren't that specific. They didn't even say that they needed the G'Quan. Sheridan was arguing that the Narn weren't pulling their weight basically in an attempt to get them to throw their lot in with the AoL.
 
Actually, IIRC, G'Kar said something along the lines of "only a Narn Heavy Cruiser has that sort of firepower", but I'm several thousand miles away from my DVDs so I'm unable to check! ;)

Regards,

Dave
 
Yeah thats the line I meant foxy. Though, that could have been G'Kar's pride...
It's 3x18 Walkabout if anyone has DVDs handy.
 
Burger said:
Though the radius of most Vree ships is bigger than 1", no? It seems to me, quite impossible to get a Vree ship within 2" stem-to-stem of a Victory or a G'Quan or Drakh Carrier, for example. Hooray for FA scale minis?
I don't have a G'Quan or Drakh carrier to try this with, but I do have a Victory and a Primus.

The Victory is long and thin, but with big wings. A Xill can just about get into abduction range by going for the corner where the wing leading edge meets the body. The Primus is more difficult because of its broad wing covering most of the hull side.

This is where ball-and-socket stands come in useful. If the Xill is on one of those and is angled up, it can easily get at a Victory or a Primus; the front of the Xill's disc then goes over the Victory's or Primus' wing. The stands are just in contact. Whether or not this is allowed depends on your definition of "stacking", and presumably whether you've managed it before without damaging models. :)

The Xill still can't approach to within abduction range of a Victory from directly ahead or astern. But it probably wouldn't want to do that anyway unless it wanted to meet a big beam coming the other way. :D
 
Is there any reason why 2" was chosen?

I can't think of any game play reason why it shouldn't be 4".
That would put the Vree ship within the range of all guns I can think of, while giving sufficient flexibility to avoid the on-table contortions required for a 2" range.
 
I expect 2" was chosen to stop 27 Patrol level Vree ships from all getting in range of one Sharlin, and completely decrewing it in one turn?
 
Probably to make it as difficult as possible without making it physically impossible. As it is, the ability could be rather nasty, especially against White Stars, most especially since Dodge doesn't work against it and White Stars don't have the "big wing" defence.

I'd like a specific list of what defences do not work against it - at the moment the rule is somewhat vague:
Defences such as Interceptors, Dodge and Gravitic Energy Grids will do nothing to stop this attack!
Does that literally mean that no defence will work, that only those three defences don't work, or that there are some other unspecified defences which don't work either? What about adaptive armour?
 
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