Triggy said:I like the wording of having to activate at least one patrol FAP of ships at a time - it will still need careful wording but the principle is sound.
Da Boss said:Triggy said:Why are you limiting this to raid+ games? People are using them as initiative sinks even in patrol PL games. I see no reason why any rule on moving ships together shouldn't apply to games of all sizes.Ike said:So as I see it, original problem: in higher PL games ie.Raid+, people are using single 2fers as ini sinks
probably basing it on what is already in P+P??
Foxmeister said:Presumably though, we are only talking about this in the movement phase? I'm uncomfortable with it applying in the shooting phase too.
Ike said:Tolwyn said:I dislike the idea of2flers since the publishing of 2nd Ed. the Sho'Kos/Kov is already worth another races' 1 point Patrol ship. Make the others comparable and trow the entire 2 for 1 think to the scrapyard. That would be the idea I favourize.
I hate how so many people say that, sure one of them can beat a gaim scout, but its a scout its fragile, the vree are most likely dead, but then everyone can do that if the vree doesnt have terrain
against everything else you would need 2 and the only haha checkmate wins are against the poor dilgar
Tolwyn said:Sorry, but I fought more then ones against an armada of 2floers and lost because I was silly enough to try to play a fair list without them
How about TBS?Triggy said:Also, suggest one other thing that players may like if we do it...
Amen.Harry Lonsdale said:How about TBS?Triggy said:Also, suggest one other thing that players may like if we do it...
The G'Quan to be upgraded properly. Sorry, but you walked right into that one.Triggy said:Also, suggest one other thing that players may like if we do it...
There may just be a reason I walked right into that oneAdrianH said:The G'Quan to be upgraded properly. Sorry, but you walked right into that one.Triggy said:Also, suggest one other thing that players may like if we do it...![]()
Triggy said:BTW, TBS will not be in P&P![]()
In all seriousness, I've re-proposed the armour/redundancy and the main issue seems time needed to test it rather than that it isn't popular.nekomata fuyu said:Wait, I think I've seen this sketch before...
"Other than armour/redundancy, and TBS, name one thing that people might like if it was in P&P."
"A fixed initiative system?"
"Other than armour/redundancy, TBS, and a fixed initiative system, name one thing that people might like if it was in P&P."
:lol:
Triggy said:And yes, the G'Quan in all likelihood will be getting a bit more than the +1AD and +5 damage
Triggy said:In all seriousness, I've re-proposed the armour/redundancy and the main issue seems time needed to test it rather than that it isn't popular.nekomata fuyu said:Wait, I think I've seen this sketch before...
"Other than armour/redundancy, and TBS, name one thing that people might like if it was in P&P."
"A fixed initiative system?"
"Other than armour/redundancy, TBS, and a fixed initiative system, name one thing that people might like if it was in P&P."
:lol:
And yes, the G'Quan in all likelihood will be getting a bit more than the +1AD and +5 damage (and no, it isn't more damage/crew)...hint, hint...
TBS would be unofficial and that's Matt's issue with it. Given that it's unofficial and already widely known here he thinks that's enough. The way I take that is that we ought to step up the usage of TBS, using it in playtesting and tournaments and campaigns!
Considering just how popular it seems to be, combined with it being a relatively minor tweak of the beam mechanics, I would be considering it as an official change. It would certainly sidestep the problem of introducing house rules...Triggy said:TBS would be unofficial and that's Matt's issue with it. Given that it's unofficial and already widely known here he thinks that's enough. The way I take that is that we ought to step up the usage of TBS, using it in playtesting and tournaments and campaigns!
sidewinder said:Does anyone remember the accurate trait from first edition?