New player

bridge26

Mongoose
Hello Everyone

I have recently started playing ACTA and i am enjoying it a lot, just a couple of things though.

At the moment and i am playing Centauri with mixed success, bout 50:50 so far against narn, EA and the very annoying shadows. And i am having some problems with my tactics. If i can get anywhere near them then i can inflict horrible amounts of damage. The problem being not hurt quite badly as i try to get into range.

If anyone has any advice on this (or anything else to do with the Centauri tactics) i would be very gratful.

thanks all
 
Welcome to the game and happy hunting.

Since I dont know the exact makeup of the forces that you are going against nor the forces you have I will give you some general Centauri tactics.

The Centauri are a top tier fleet but the fleet relies on the strength of its counterparts to support one another. Your slower ships (primus, octurian, secundus, etc) should be supported by a pair of corvans and maximuses for fleet support while the faster ships should be flanking other fleets or hunting their support ships. fighting Narn usually 50/50 but for earth you have to engage with different tactics.

Against interceptors you have to overload them and usually use secondary weapons first and try to overload 1 ship at a time and then use your ion cannons for maximum destruction.

Your fighters slightly edge out against earth fighters and trash narn fighters but for your swarm ships you might want to either spread them out against emines or get them out of their arc if possiable.

I have found that an all fast Centauri fleet really is powerful just it's only weakness is that it has a glass jaw but if you can avoid getting hit for a turn you can quickly fly circles around an enemy and waste them.

Liati, Corvan, Vorchan, Demos, and Dargan makes for a powerful fast fleet.

This is my 5 raid Centauri Speed-Team:

Liati - 2 Raid
2 Vorchans - 1 Raid
2 Demos - 1 Raid
1 Vorchan and 1 Corvan - 1 Raid

In total its 3 Vorchans, 2 Demos, 1 Corvan, and 1 Liati that makes for a fast fleet and its pretty balanced
 
Thank you that is very helpful

I have tended to use heavier stuff at the moment to be honest, mainly because very large guns make me happy :-)

I have used all the stuff apart fom the corvan, so ill give the corvan a try, while going for a faster fleet and see how that works out.

With the large slower ships such as the Primus and the Octurian, how do you get round there rarther short range when trying to close generaly.
Perhaps a bad example but i played the shadow last night and they just tore me apart without a problem. Admitadly the guy i played was lucky and took out the oct on his first turn shooting it.
 
Welcome

With Heavy Centauri All Power to Engines is your friend! :)

Goes for most races that have heavy short ranged firepower.

But as Narn and EA can both sit off and shoot I'd imagine that your opponents are going to try and keep at long range as much as possible.

Use fighters as interceptors (ideally with a Maximus or two) suck up the beams and close as fast as you can.

Of course against the Narn your fighters need to hide from nasty Emines.... Try to launch them at close range and go past the emine armed ships.

Just a few thoughts
 
Also, consider hiding your Primus or Octurion in hyperspace and jumping in close to the enemy, ideally in a weak arc. With a Corvan on the table, your capital unit can come out shooting, and the front arc firepower of an Octurion battleship will make anything quake, even the Shadows.
 
Try to co-ordinate your attack so your opponent has two bad choices.

1 shoot the big stuff as it charges in, and ignore the fast stuff that is clawing at his fleet now.

2 defend against the fast stuff, and give the big stuff an unmolested cruise into the fight.

-Co-ordination is key with this plan!! You don't want to send in the fast stuff if the big stuff is too far away to arrive in time to help them. Do it wrong and all you achieve is letting your opponant defeat the two parts of your fleet in detail.

-If possible attack with the light stuff from a different direction than the heavy stuff. Hopefully when the big ships arrive his ships will be out of position to face them.

I used this plan yesterday against a narn fleet composed of 2 g-quans and a t-rakk carrier. Out of my starting fleet of 1 secundus and 6 demos, I lost 2 demos. Admittedly I did get a bit of a shock when I saw all those frazi, what with having a mighty 2 anti-fighter dice in my whole fleet.
 
Thank you again, all the advice has been very helpful.

I played narn again last night. just a random game of two primus vs two Gquan. I did indeed hit all ahead full and manage to get up close and start unleashing as much firpower as i could, i lost one of the Primus by the end but he lost both of his ships in return.

I think ill be trying out some of the faster stuff for the next week or so.
 
bridge26 said:
Thank you again, all the advice has been very helpful.

I played narn again last night. just a random game of two primus vs two Gquan. I did indeed hit all ahead full and manage to get up close and start unleashing as much firpower as i could, i lost one of the Primus by the end but he lost both of his ships in return.

I think ill be trying out some of the faster stuff for the next week or so.

Just remember don't be over confident, the G'Quan is unfortunately not the best ship out there (but it is one tough cookie) A good narn player will know about centauri tactics (or at least learn quickly) and even if they don't they can post on here and ask us Narn Folks!
Keep up the fight though, I think anrn and centauri are well balanced against each other and make for some pretty solid fights
 
yeah, the Narn are tough and if you get in range or the secondry weapons while you are going forward to get yourself in range it can get nasty.

Im looking forward to seeing how a game goes against the shadows useing a faster fleet than i was last time, or wether they will just cut me in half again and gone on laughing.
 
2nd_ed_hiffano said:
bridge26 said:
Thank you again, all the advice has been very helpful.

I played narn again last night. just a random game of two primus vs two Gquan. I did indeed hit all ahead full and manage to get up close and start unleashing as much firpower as i could, i lost one of the Primus by the end but he lost both of his ships in return.

I think ill be trying out some of the faster stuff for the next week or so.

Just remember don't be over confident, the G'Quan is unfortunately not the best ship out there (but it is one tough cookie) A good narn player will know about centauri tactics (or at least learn quickly) and even if they don't they can post on here and ask us Narn Folks!
Keep up the fight though, I think anrn and centauri are well balanced against each other and make for some pretty solid fights

I was quite unimprerssed with the G'Quan stats in games against them thus far with my Centauri - espcecially outside 8" - was shocked when he fired his beam at my Liait - dodged it and then with interceptors ready from the maximus ( :) ) got ready for more fire and was met with - well your at 10" so thats it! Watched a game on Saturday with it against Minabri and I ended up describing their guns as "C**p" or "nearly good"..........esp against hull 6 (Troligan and Neshitan)! Didn't think it was that durable - the Primus is about the same?
 
Da Boss said:
2nd_ed_hiffano said:
bridge26 said:
Thank you again, all the advice has been very helpful.

I played narn again last night. just a random game of two primus vs two Gquan. I did indeed hit all ahead full and manage to get up close and start unleashing as much firpower as i could, i lost one of the Primus by the end but he lost both of his ships in return.

I think ill be trying out some of the faster stuff for the next week or so.

Just remember don't be over confident, the G'Quan is unfortunately not the best ship out there (but it is one tough cookie) A good narn player will know about centauri tactics (or at least learn quickly) and even if they don't they can post on here and ask us Narn Folks!
Keep up the fight though, I think anrn and centauri are well balanced against each other and make for some pretty solid fights

I was quite unimprerssed with the G'Quan stats in games against them thus far with my Centauri - espcecially outside 8" - was shocked when he fired his beam at my Liait - dodged it and then with interceptors ready from the maximus ( :) ) got ready for more fire and was met with - well your at 10" so thats it! Watched a game on Saturday with it against Minabri and I ended up describing their guns as "C**p" or "nearly good"..........esp against hull 6 (Troligan and Neshitan)! Didn't think it was that durable - the Primus is about the same?



They are at a disadvantge because of the short range of the secondry guns. They have more hull and crew than a primus i belive, but i could be wrong.

As ever the E mine means that they can sweep up some fighters, meaning that though mine may be better they get done in by the frazi because there are more of them.

Saying that, i have found because of the large amounts of dice on the centari weapons that if you dont have any capitol ships to fire at you can take down a few fighters with there guns.
 
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