Giorgio3025
Banded Mongoose
As a new MGT2 GM, I am creating a group of six Pre-Gen PCs to run a few one-shots and playtests at a FLGS, in order to learn the character creation rules (specifically) and other rules (general), and I will be writing a WIP draft here so I can be assisted in learning what I am doing well and not well. I will be using placeholder names (in italics) in the background sections, until I receive my Third Imperium book (in the mail) or have time to read the Traveller Wiki (as work allows). Suggestions, recommendations, feedback, game math explanation, and lore names welcomed.
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Pre-Gen PC Group v3:
Patron: Core Sector Corporation that provides “Consultants” for anyone who needs “deniable assets”.
Ship: Old Scout/S* (Quirks: Haunted, Requires Heavy Maintenance)
GM Choices:
-Traveller Companion, Package Based Creation, p.13:
-- Assigned Ability Array: 12, 10, 10, 8, 8, 6
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Male Imperial Aslan Marine (Star Marine), Low-Tech World; Combat Implant
Male Bwap Scholar (Field Researcher), Fringe World; 1 Ally & 2 Contacts
Female Human Agent (Law Enforcement), Metropolis World; cr 100,000 in cash
Female Human Medic (Physician), Space Habitat; SOC +1
Male Human Spacer (Crew), Belter; Combat Implant (Illegal)
Female Imperial Vargr Scout (Explorer), Colonist World; TAS Membership
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Traveller Skill Package:
Deception 1 (Scout), Electronics 1 (Spacer), Gun Combat (Slug) 1 (Scholar), Gunner (Turret) 1 (Scholar), Medic 1 (Marine), Persuade 1 (Agent), Pilot (Small Craft) 1 (Marine), Stealth 1 (Medic)
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Traveller Skill Package:
Deception 1 (Scholar), Electronics 1 (Spacer), Gun Combat 1 (Scout), Gunner 1 (Agent), Medic 1 (Marine), Persuade 1 (Agent), Pilot 1 (Marine), Stealth 1 (Medic)
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Fantasy/Science Fiction Archetypes:
Marine: Fighter (Solider)
Scholar: Wizard (Scientist)
Agent: Bard (Face)
Medic: Cleric (Doctor)
Spacer: Artificer (Mechanic)
Scout: Ranger (Explorer)
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Pre-Gen PC Group v3:
Patron: Core Sector Corporation that provides “Consultants” for anyone who needs “deniable assets”.
Ship: Old Scout/S* (Quirks: Haunted, Requires Heavy Maintenance)
GM Choices:
-Traveller Companion, Package Based Creation, p.13:
-- Assigned Ability Array: 12, 10, 10, 8, 8, 6
.
Male Imperial Aslan Marine (Star Marine), Low-Tech World; Combat Implant
Male Bwap Scholar (Field Researcher), Fringe World; 1 Ally & 2 Contacts
Female Human Agent (Law Enforcement), Metropolis World; cr 100,000 in cash
Female Human Medic (Physician), Space Habitat; SOC +1
Male Human Spacer (Crew), Belter; Combat Implant (Illegal)
Female Imperial Vargr Scout (Explorer), Colonist World; TAS Membership
.
Traveller Skill Package:
Deception 1 (Scout), Electronics 1 (Spacer), Gun Combat (Slug) 1 (Scholar), Gunner (Turret) 1 (Scholar), Medic 1 (Marine), Persuade 1 (Agent), Pilot (Small Craft) 1 (Marine), Stealth 1 (Medic)
.
Traveller Skill Package:
Deception 1 (Scholar), Electronics 1 (Spacer), Gun Combat 1 (Scout), Gunner 1 (Agent), Medic 1 (Marine), Persuade 1 (Agent), Pilot 1 (Marine), Stealth 1 (Medic)
.
Fantasy/Science Fiction Archetypes:
Marine: Fighter (Solider)
Scholar: Wizard (Scientist)
Agent: Bard (Face)
Medic: Cleric (Doctor)
Spacer: Artificer (Mechanic)
Scout: Ranger (Explorer)
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