After a falling out with my old group I've started a new group and want to know what you think of their 6 newly created Pcs? who all served 6 terms and will fill the role of The Harriers initial crew. Here are their onboard jobs, their Key Skills and their Key Skill DM's
The Captain who is also A Noble
He has the following key skill DM's. Advocate +2, Broker +3, Deception +2, Diplomat +5, Gun Combat +1, Jack of All Trades /1, Languages -Aslan +3, Leadership +3, Medic +3, Melee -Blade +1, Persuade +3, Streetwise +1, Tactics -Piracy +2 and Vacc Suit +1
The Pilot who is also The Navigator
She has the following key skill DM's. Astrogation +2, Engineer -Jump Drives +1, Gunner +1, Gun Combat -Energy Rifles +2, Gunnery -Turrets +1, Leadership +3, Mechanic +2, Melee -Blade +1, Pilot -Spacecraft +4 and Vacc Suit +1
The Engineer who is also A Mechanic
He has the following key skill DM's. Astrogation +1, Engineer -Jump Drives +4, Gunner +1, Gun Combat -Energy Rifles +1, Gunnery -Turrets +0, Leadership +2, Mechanic +3, Melee -Blade +0 Pilot -Spacecraft +1 and Vacc Suit +0
The Medic
He has the following key skill DM's. Diplomat +2, Electronics -Power Plant +2, Languages -Aslan +2 and Kree +1, Medic +5 and Social Science -History +3
Gunner 1 who is also A Marine
He has the following key skill DM's. Athletics-long distance running +2, Explosives +2, Gun Combat -Energy Rifles +1, Gunnery -Turrets +2, Heavy Weapons +2, Leadership +2, Melee -Blade +1, Stealth +2, Tactics -Armed Forces +2 and Vacc Suit +2
Gunner 2 who is also A Marine
She has the following key skill DM's. Athletics -long distance running +1, Explosives +1, Gun Combat -Energy Rifles +2, Gunnery -Turrets +2 Heavy Weapons +1, Leadership +2, Melee -Blade +2, Stealth +1, Tactics -Armed Forces +2 and Vacc Suit +1
Ooops just realized that The Noble has A +5 Diplomat Roll not A +6 Diplomat Roll. Sorry
The Captain who is also A Noble
He has the following key skill DM's. Advocate +2, Broker +3, Deception +2, Diplomat +5, Gun Combat +1, Jack of All Trades /1, Languages -Aslan +3, Leadership +3, Medic +3, Melee -Blade +1, Persuade +3, Streetwise +1, Tactics -Piracy +2 and Vacc Suit +1
The Pilot who is also The Navigator
She has the following key skill DM's. Astrogation +2, Engineer -Jump Drives +1, Gunner +1, Gun Combat -Energy Rifles +2, Gunnery -Turrets +1, Leadership +3, Mechanic +2, Melee -Blade +1, Pilot -Spacecraft +4 and Vacc Suit +1
The Engineer who is also A Mechanic
He has the following key skill DM's. Astrogation +1, Engineer -Jump Drives +4, Gunner +1, Gun Combat -Energy Rifles +1, Gunnery -Turrets +0, Leadership +2, Mechanic +3, Melee -Blade +0 Pilot -Spacecraft +1 and Vacc Suit +0
The Medic
He has the following key skill DM's. Diplomat +2, Electronics -Power Plant +2, Languages -Aslan +2 and Kree +1, Medic +5 and Social Science -History +3
Gunner 1 who is also A Marine
He has the following key skill DM's. Athletics-long distance running +2, Explosives +2, Gun Combat -Energy Rifles +1, Gunnery -Turrets +2, Heavy Weapons +2, Leadership +2, Melee -Blade +1, Stealth +2, Tactics -Armed Forces +2 and Vacc Suit +2
Gunner 2 who is also A Marine
She has the following key skill DM's. Athletics -long distance running +1, Explosives +1, Gun Combat -Energy Rifles +2, Gunnery -Turrets +2 Heavy Weapons +1, Leadership +2, Melee -Blade +2, Stealth +1, Tactics -Armed Forces +2 and Vacc Suit +1
Ooops just realized that The Noble has A +5 Diplomat Roll not A +6 Diplomat Roll. Sorry