New Army: Predators (of movie fame)

Paladin

Mongoose
I soaked a few hours into a new army over the weekend. It's not a 100% done, but thought I'd share what I have so far. Feedback is always welcome.

http://www.evocommand.com/mods/SST_v1.5_Predators.doc
(Right click and "Save As" instead of "Open" to most accurately save the alignments)

predator.jpg
 
nice, id also consider doing it to work with BF evo... modern...


also why not have the camo suit as an action to activate, and if the modle takes a hit the camo deactivates , idea being you use units to get some hits on them to reviel them then pummel them. maybe allow them to be targeted when field is up from only upto 6" away, but as soon as one is revieled hits on unit can be alocated to other members still in cam to represent enemy spraying and preying...........

just ideas realy...
 
Mr Evil said:
nice, id also consider doing it to work with BF evo... modern...
I'm considering it once Modern officially releases.

Mr Evil said:
also why not have the camo suit as an action to activate, and if the modle takes a hit the camo deactivates , idea being you use units to get some hits on them to reviel them then pummel them. maybe allow them to be targeted when field is up from only upto 6" away, but as soon as one is revieled hits on unit can be alocated to other members still in cam to represent enemy spraying and preying...........

just ideas realy...
The suit has been tweaked from the initial version to give it the Stealth type ability over 18" if immobile. If mobile, it's a +2 to Dodge over 18" and a +1 if under 18" and drops completely until the next round if the unit engages in close combat. I've thought about a damage system, but not sure it's worth the hassle of the upkeep.
 
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