Solomani666
Mongoose
I need help developing an adventure for this Sunday
Highlights without too much detail:
Fartrader crew in Regina subsector somewhere near but not too far from Boughene.
Steward gets stabbed by a passenger and dies during jump.
Minor missjump at dest and pick up a distress beacon.
Find a fartrader shot to pieces. Trader is used by one of General Products 'trouble shooting' teams on a secret mission for a GP exec who lives in Boughene up port.
Players board ship.
Surviving GP guys may or may not try to take over the players ship. I have not decided yet.
They repelled the boarders and the ship is a mess. some of th GP team are killed.
Cargo includes a human female and a briefcase, both property of the GP exec. Possibly other cargo.
Was thinking about Rigilian Flu vaccine the evec had stashed in his secret wearhouse in some planet. He having orchastrated the outbreak on some nearby system to make a fortune by selling the vaccine.
He and a few other GP execs are running their own crime syndicate as a side business.
So should the team try to take over the players ship and why?
What is in the brief case?
What other cargo?
I want it to be something potentionaly very valuable or damaging to GP. Something the players will debate over retuning to the GP exec or keeping for themselves, but very hard to sell without becoming noticed.
As they leave, another pirate ship arrives.
The girl will most likely stay as a crew member (steward), but if the GP exec finds out about her he will want his 'property' back.
If they return the goods to the exec and keep the girl hidden they will be rewarded and maybe asked to complete whatever mission the other team failed at.
.
Highlights without too much detail:
Fartrader crew in Regina subsector somewhere near but not too far from Boughene.
Steward gets stabbed by a passenger and dies during jump.
Minor missjump at dest and pick up a distress beacon.
Find a fartrader shot to pieces. Trader is used by one of General Products 'trouble shooting' teams on a secret mission for a GP exec who lives in Boughene up port.
Players board ship.
Surviving GP guys may or may not try to take over the players ship. I have not decided yet.
They repelled the boarders and the ship is a mess. some of th GP team are killed.
Cargo includes a human female and a briefcase, both property of the GP exec. Possibly other cargo.
Was thinking about Rigilian Flu vaccine the evec had stashed in his secret wearhouse in some planet. He having orchastrated the outbreak on some nearby system to make a fortune by selling the vaccine.
He and a few other GP execs are running their own crime syndicate as a side business.
So should the team try to take over the players ship and why?
What is in the brief case?
What other cargo?
I want it to be something potentionaly very valuable or damaging to GP. Something the players will debate over retuning to the GP exec or keeping for themselves, but very hard to sell without becoming noticed.
As they leave, another pirate ship arrives.
The girl will most likely stay as a crew member (steward), but if the GP exec finds out about her he will want his 'property' back.
If they return the goods to the exec and keep the girl hidden they will be rewarded and maybe asked to complete whatever mission the other team failed at.
.