ShawnDriscoll
Cosmic Mongoose
"Weak" characters do die off in CharGen. Culled.
msprange said:Going to be keeping the 'roll in order' system, but I'll explain why...
msprange said:1. There are going to be alternatives (including point-build) in the Companion.
msprange said:2. It is very Traveller - you play the cards you are dealt.
msprange said:3. Any experienced gamer is going to alter it to their tastes anyway.
Matthew and I are role-players first. We both enjoy role-playing whatever characters we generate. Role-playing makes room for all characters in a game. For me, it's not any nostalgic feeling for the '80s that I prefer to role with my 2d6-in-order roll. I didn't play Traveller in the '80s. So maybe my nostalgia is a 2008s thing.Major Tom said:I get that hardcore 2D6 in order is classic. I am all for it's inclusion (preferably in the companion) but the core character generation system should be something that players who do not feel any nostalgia for the 80s can relate to. Like it or not the new edition of Traveller will have to compete with FFG's Star Wars games and Firefly on the shelves of LGSs (and the virtual shelves of DriveThru). It can't do so on brand recognition but it could do so with a really solid setting (the Third Imperium, or for my personal preference the Shattered Imperium) and a great system, which includes character generation. The 2d6 in order system just isn't that.
ShawnDriscoll said:Matthew and I are role-players first. We both enjoy role-playing whatever characters we generate. Role-playing makes room for all characters in a game. For me, it's not any nostalgic feeling for the '80s that I prefer to role with my 2d6-in-order roll. I didn't play Traveller in the '80s. So maybe my nostalgia is a 2008s thing.
ShawnDriscoll said:Competition is a healthy thing. I like seeing Mongoose Traveller on the same book shelf with Star Wars and Firefly. What Traveller doesn't have franchise-fame-wise, it makes up for rule-wise and player-wise (Mongoose Traveller already has a customer base, while FFG is still looking for custom dice customers, and Firefly is looking for Cortex+ customers).
ShawnDriscoll said:One thing that sells Traveller is good referees that pass on good referee skills, and so on, and so on. Such referees agree with their players, before a game, on how characters will be generated. If chargen becomes a game-stopper for players, something has gone critical FAIL with the referee running the game.
Tell your referee that. Or fire them.Major Tom said:ShawnDriscoll said:Matthew and I are role-players first. We both enjoy role-playing whatever characters we generate. Role-playing makes room for all characters in a game. For me, it's not any nostalgic feeling for the '80s that I prefer to role with my 2d6-in-order roll. I didn't play Traveller in the '80s. So maybe my nostalgia is a 2008s thing.
I'm a role-player first myself. I simply dislike being prevented from designing a character that I want to play. I'm far from alone in that.
I'd be shocked if those were its only customers.Major Tom said:ShawnDriscoll said:Competition is a healthy thing. I like seeing Mongoose Traveller on the same book shelf with Star Wars and Firefly. What Traveller doesn't have franchise-fame-wise, it makes up for rule-wise and player-wise (Mongoose Traveller already has a customer base, while FFG is still looking for custom dice customers, and Firefly is looking for Cortex+ customers).
Traveller has an established base sure, but wouldn't it be great to expand that base? If the second edition only sells to people who brought first edition isn't that something of a failure?
Star Wars is just a boardgame without a board. Firefly is too much like FATE which is about cliche cartoonish one-trick characters players have to work with.Major Tom said:Both Firefly and the Star Wars games are excellent systems that really support role-playing over roll playing and provide players with choice in how their character is built.
You don't play Traveller at your store? Do you let people know that you play Traveller when asked which sci-fi game is blah blah?Major Tom said:Both games are already much more popular than Traveller at my local games club (admittedly tiny sample, but Firefly and Stat Wars are always over subscribed while Traveller simply isn't played). Wouldn't it be good to change that? One of the ways to do that is to modernise things.
So you think a sci-fi fan will just give up after that? Typically, they see the bigger picture and will immediately start on a new character again to see what happens next to that one. Players begin to see that their characters are not just coming from a vacuum. And that they have lives. They even have adventures before the game adventure starts for them.Major Tom said:ShawnDriscoll said:One thing that sells Traveller is good referees that pass on good referee skills, and so on, and so on. Such referees agree with their players, before a game, on how characters will be generated. If chargen becomes a game-stopper for players, something has gone critical FAIL with the referee running the game.
Sure, as an experienced GM I can enthuse players about the game and mod up the system to accommodate what my players want. What if the guy picking it up isn't a hugely experienced GM and doesn't mod the system? His players roll up a bunch of characters who've no positive DMs and so struggle to get into the careers they want their characters to follow and wash out on survival rolls. That's a seriously negative experience that will put them off Traveller.
Waiting around is not fun. Bad GMs will make Star Wars and Firefly see less play also.Major Tom said:Likewise, weak characters dying off in generation creates negative experiences as the other players have to wait around, re-do connections and suchlike. Those negative experiences lead to Traveler sitting on the shelf while the competition picks up play time and sales. The system can fail just as easily as the GM.
Most sci-fi role-players (that are really into sci-fi) will buy all the games. I'm not a fan at all of those other games. But I often use Traveller for a Star Wars or Firefly game session for players that do want to play those kind of settings.Major Tom said:I get the feeling that you and I are both passionate about Traveller how we would like to see it evolve. I hope we can continue to discuss things in a respectful manner, and if I have offended you with any of my previous comments I apologise. It was not my intention.
Let me help you. Page six.ShawnDriscoll said:Looks for his 1st edition book...
To determine your character’s characteristics, roll 2d6 six times and
allocate them to the six basic characteristics in any order. Record
them on the character sheet. Strength, Dexterity and Endurance are
collectively referred to as ‘physical characteristics’. Intelligence and
Education are referred to as ‘mental characteristics’.
While that is all interesting and I agree with most of it, it still is not a great reason for changing what was clearly acceptable in first ed and then holding the line when it is pointed out that at least adding an option could be worth doing.ShawnDriscoll said:If players (future or past) see that rule's (inclusion/removal) as a hurdle to playing the game, and that rule is near the beginning of the rulebook, I see them having hurdles throughout the entire set of corebooks. Just as well that there is a TRZ for second edition. Otherwise, roll for Sanity.
If I have my character rolled up after 35 minutes, and other players are still at the Characteristics part, I begin questioning if they are really role-players.
New editions get new rulings. Gareth wrote 1st edition. Matthew is writing 2nd edition. So there are bound to be differences with the games.-Daniel- said:While that is all interesting and I agree with most of it, it still is not a great reason for changing what was clearly acceptable in first ed and then holding the line when it is pointed out that at least adding an option could be worth doing.ShawnDriscoll said:If players (future or past) see that rule's (inclusion/removal) as a hurdle to playing the game, and that rule is near the beginning of the rulebook, I see them having hurdles throughout the entire set of corebooks. Just as well that there is a TRZ for second edition. Otherwise, roll for Sanity.
If I have my character rolled up after 35 minutes, and other players are still at the Characteristics part, I begin questioning if they are really role-players.
-Daniel- said:And I still would like to know why it was OK in first ed to assign the rolls but now it is not.
I liked 1st edition as a whole because it had the optional chargen stuff in it. I didn't use any of it. But I liked that it was in there anyway for players to see other ways of doing things. I just assumed chargen options would be in the Traveller Companion, such as the point-buy stuff which is kinda what characteristic-swapping is. If those rules won't be in the Companion book, and Traveler Rule Zero doesn't cut the mustard, and players feel they have to pay to play such optional rules if they buy the Companion book... I just don't see those players being satisfied no matter what Mongoose chooses to do.-Daniel- said:Maybe if I heard the thinking it might make more sense. I just found it interesting that none of Mathews reasons given addressed why it was changed, just why he liked it. But he must have liked the selection format back when first ed was written. What changed?
Are you sure about that?(Mongoose Traveller already has a customer base, while FFG is still looking for custom dice customers, ....
Yes, absolutely. I wouldn't want players who buy games like that to start buying Traveller. We want that classic niche with Runequest, Pendragon - perhaps even L5R. A place of taste, discernment and opinions as black/white as the LBBs.Star Wars is just a boardgame without a board. Firefly is too much like FATE which is about cliche cartoonish one-trick characters players have to work with.
Sorry, for some reason I had it in my mind Matthew wrote the first edition as well. Two authors, two ways of thought. See Shawn, a simple answer for a simple question. :wink:ShawnDriscoll said:Gareth wrote 1st edition. Matthew is writing 2nd edition. So there are bound to be differences with the games.
Do we have evidence of 1st edition rules gain sales because it was more flexible with roll order? A lot (a whole lot) of players have chose Classic Traveller still over Mongoose 1st edition.TrippyHippy said:If you make 'roll in order' the sole system in the core rules, again, I guarantee you people will choose to not play it for that reason. You will lose sales.
Just wait til they find out about the hit points and leveling up in Traveller. Those players just take more (what's the word) to get them to see outside the D&D box. If they still go back to D&D, then it just wasn't meant to be. There are plenty of other players to find that are willing to play Star Trek, Star Wars, Firefly, ALIEN, Prometheus, Chthonian Stars, Orbital, Forbidden Planet, Outpost Mars, Cowboys vs. Xenomorphs, etc. using Mongoose Traveller.TrippyHippy said:I'm not even joking about that. I've seen new gamers or players moving on from other games, time and time again, who will simply take one look at the opening stage of chargen, decide 'too random' then put it back down again.
1st edition *had* rules for points buy, allocated scores and other options. It was a very successful, popular edition of Traveller that sold well. Do you want to take the risk?ShawnDriscoll said:Do we have evidence of 1st edition rules gain sales because it was more flexible with roll order? A lot (a whole lot) of players have chose Classic Traveller still over Mongoose 1st edition.TrippyHippy said:If you make 'roll in order' the sole system in the core rules, again, I guarantee you people will choose to not play it for that reason. You will lose sales.
Just wait til they find out about the hit points and leveling up in Traveller. Those players just take more (what's the word) to get them to see outside the D&D box. If they still go back to D&D, then it just wasn't meant to be. There are plenty of other players to find that are willing to play Star Trek, Star Wars, Firefly, ALIEN, Prometheus, Chthonian Stars, Orbital, Forbidden Planet, Outpost Mars, Cowboys vs. Xenomorphs, etc. using Mongoose Traveller.TrippyHippy said:I'm not even joking about that. I've seen new gamers or players moving on from other games, time and time again, who will simply take one look at the opening stage of chargen, decide 'too random' then put it back down again.