blackphoenix
Mongoose
cool, I'll work on a pdf this week.
Tolwyn said:Burger said:But... why? What is wrong with either of them?
B5 Wars was a great game, but it still had it's dark sides. At least the League 1 and 2 book fiascos. Most games I played were decided during the first turn of firing. The rest was cleaning up the board.
Tolwyn said:3500 Points?
I see a day long game
Ripple said:I really really hate folks who take the cop out that 'balance' means everything is the same.
The two words aren't the same...
I agree that no game is ever going to be perfect for everyone, in every situation, but it is a complete cop out to say not strive to get as close as you can to equivalent cost without losing flavor.
Sorry but really tired of hearing the same old saw when about chess (one side still goes first... so not balanced) and balance only being achievable by have the same units on both sides. That's total crap. Put a point cost on chess pieces and try some mixing and matching and you might find a number of structures that work.
Ripple
l33tpenguin said:Perfect Balance IS impossible unless everything is the same. There are simply too many variables to consider. If you have a unit with 2 attack and 1 defense, is it stronger than a unit that is 1 attack and 2 defense? They have the same number of stat points, but are they balanced?
I'm not saying, either, that balance shouldn't be strived for. It really should. I never said, or implied, it shouldn't. But there is always going to be a difference of power, especially in a game like ACtA when there are so many variables on the table. Changing any one of those variables can have MASSIVE effects across the game in different ways and in different directions for each race and ship.
It must be accepted, however, that perfect balance will never be achieved. Its simply impossible. And you HAVE to accept that in order to get the most enjoyment out of it. While greater balance should be sought after, accepting that this is not the case allows you to go into a game understanding that someone is at an advantage from the start, regardless of their ability to play.
Lord David the Denied said:Maybe there's no such thing as perfect balance, but workable balance is possible. Yes, the 2 attack 1, defence and vice versa is balanced. Both have the same amount of "points," they're just allocated according to different ideals. That's where realistic military philosophy, tactics and planning come in, creating balance.
Lord David the Denied said:L33tpenguin, my good and dear friend, talk about FAPs all you want. I need the entertainment... :wink:
l33tpenguin said:Sadly, all my concerns and dislikes about FAP has been said time and time again on these boards.
Its a BEAUTIFUL concept, but like communism, works better on paper than in reality. I really do love the idea of PLs and FAP, but it is, as swarm other specific designed (Sag, for instance) fleets, have shown us, easy to exploit, it forces a departure from levels of power demonstrated on the show and causes players to almost never field some ships.
blackphoenix said:Then there's something wrong with the ships that are not being used.
I'll be the first to say I prefer point systems over FAP but FAP has a very fluid and easy to use nature to it. Yes points are easy too with simple math, but I think you know what I mean.
Every ship should have a use, maybe not exactly balanced as many have said you cannot have perfect balance, but if there is a ship or two that see no use they should either be fixed or removed completely.
Court Jester said:4 Weeks