Muster out with a scout ship - A question

House rules have a place at your own table, but they make a shared endeavor like a design contest very tricky.

What's to stop me using my house rules - or spotting a loophole like the one I posted above?
 
House rules have a place at your own table, but they make a shared endeavor like a design contest very tricky.

What's to stop me using my house rules - or spotting a loophole like the one I posted above?
This is actually why I don't post most of My ship designs. They are too house-ruled. (I think I just found a name for the ship's new domestic robot. the R2-Houserule. lol)
 
Edited with the design 2 Mill more with the House ruled cost reduction removed from the drive, but since I'd already been bested...
 
I'm not convinced the hull cost reduction loophole should be allowed to stand.

But a non gravity hull halves hull power requirement, and budget drives are still allowed...

the jury needs to sit on how dispersed structure + light hull + non gravity hull cost reductions stack.

I suppose it could start out at full cost, MCr 5, halve it for dispersed, so now MCr 2.5.

Light hull saves 25% of MCr 5, so a further saving of MCr 1.25, running total 2.5-1.25 for a cost of MCr 1.25

Finally a non-gravity hull is half that so kCr 625

A budget m drive 1 and budget j drive 1 save 25%, and since only 20 EP are required a budget TL8 2 ton power plant will do.

I need to calculate the new cost...
 
A ship without a functioning gravitic drive that attempts re-entry without heat shielding will burn up.


As long as it has one of those, even a brick can successfully land in an atmosphere.
 
I'm still going with a box hull for mine. But with deployable Aerofins because those are cool. Unless I need the tonnage for even cheaper drives that are bulky. Hey, It CAN land. you can cope with a mere -2 to piloting, right?

More efficient for shipping them in bulk. Maybe base them on a standard 100 ton shipping container? :unsure:

And let's not forget variant models... such as the even more budget version without modular options. The three 20 ton sections default to cargo but are a hobbyist's delight for adding stuff to.
 
A ship without a functioning gravitic drive that attempts re-entry without heat shielding will burn up.


As long as it has one of those, even a brick can successfully land in an atmosphere.
It just might not look like a brick when it finally touches down.

An un-streamlined ship is completely non-aerodynamic and if it enters an atmosphere it runs the risk of sustaining serious damage. Such a ship must make a Pilot check at DM-4 when it enters an atmosphere and for every minute of flight. Each failed check inflicts 1D damage to the ship, ignoring any Armour.

My understanding is this is in addition to the re-entry check.

Even with the Hull Points of a Planetoid it will eventually wear away. D6 per minute is a lot and at 1G that is over 30m rolls for the standard 2000s orbit to landing time (I am assuming orbit is the extent of atmosphere as I don't think it is mentioned anywhere). Whilst those are routine rolls, -4 is a big penalty. You could take your time to get a +2 but then you have to make 10 times as many rolls. Aerofins might help, but they add a lot of cost to a ship with so many useless tons.

I think extra cost for a small craft is pretty much unavoidable.
 
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That's one of those rules that makes no sense with the change in available technology. If you have gravitic lifters, you are not going to have that problem. That rule (and the whole emphasis on streamlined/partial/unstreamlined) came from assuming the ships actually "Flew" through the atmosphere. But with lifters, they are not fighting air resistance and dealing with vectors the same way. Might be slower, but it won't be more dangerous.
 
a 100t dispered structure configuration, light structure, non-gravity hull - total discount 125% hull cost. They have to pay me 25% of the hull cost :)
Non-gravity is half cost, not -50% of base cost.
Hull cost mods are multiplied, not added, see Heavy Fighter (HG'22, p148).

100 Dt, dispersed, light, non-gravity is 100 × kCr50 × (1-50%) × (1-25%) / 2 = MCr 1.875
 
My little Cheapskate, the Wren Class. Only Mcr. 17.6 now Mcr. 19.4 with the Standard Hull discount!
Why overcomplicate it?
Just do the minimum if you want cheap:
100 Dt planetoid, J-2, M-1, MCr 15 w standard rebate.
Two staterooms, 30 Dt cargo.
Skärmavbild 2025-04-23 kl. 11.45.png


A regular hull is probably better, but more expensive:
100 Dt unstreamlined, J-2, M-1, MCr 16.5 w standard rebate.
Two staterooms, 50 Dt cargo.
Skärmavbild 2025-04-23 kl. 11.45 1.png


If you actually want to use the ship, i.e. can land:
100 Dt partial streamlining, J-2, M-1, MCr 17.5 w standard rebate.
Two staterooms, 50 Dt cargo.Skärmavbild 2025-04-23 kl. 11.49.png

Dirt cheap, definitely enough free space to be useful...
 
Non-gravity is half cost, not -50% of base cost.
Hull cost mods are multiplied, not added, see Heavy Fighter (HG'22, p148).

100 Dt, dispersed, light, non-gravity is 100 × kCr50 × (1-50%) × (1-25%) / 2 = MCr 1.875
You have missed a discount

dispersed 50% light 25% non gravity 50%

"Non-gravity hulls reduce hull cost by 50%"

5, halve it, halve it again, then reduce by a quarter = 0.9375
 
a 100t dispered structure configuration, light structure, non-gravity hull - total discount 125% hull cost. They have to pay me 25% of the hull cost :)
100 Dt, dispersed, light, non-gravity is 100 × kCr50 × (1-50%) × (1-25%) / 2 = MCr 1.875
You have missed a discount
Yes, thank you, MCr 0.9375 it is.


But that means there are no questions about the cost, and it is certainly not negative.
 
I am aware of this, which is why I said it was a cheat, a deliberate misapplication of the words as written.

Looking at it again maybe the cheapest ship will be a planetoid with the light hull and non-gravitic options (can a planetoid take the light hull option?)

Non-gravitic means you can get away with a smaller and therefore cheaper power plant, with budget options taken for all the drives...
 
I am aware of this, which is why I said it was a cheat, a deliberate misapplication of the words as written.

Looking at it again maybe the cheapest ship will be a planetoid with the light hull and non-gravitic options (can a planetoid take the light hull option?)

Non-gravitic means you can get away with a smaller and therefore cheaper power plant, with budget options taken for all the drives...
I'm pretty sure a planetoid cannot be a light hull, checked and HG22, page 10
Note that planetoid hulls cannot use the specialised or additional hull types, listed in the following sections:
So a big nope to light planetoids
 
I don't understand why they can't be non-gravitic...
surely you can choose not to install grav plates in a planetoid hull.
 
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