Muster out with a scout ship - A question

Just because the Type-S is an IISS design and PCs typically get them because they're ex-scouts does not mean all Type-S are ex-IISS, or decades old. Or the same.

It's a standard ship. You can go to a shipyard and commission one, with variations. Mongoose even provides a way to do this for PCs through the ship share mechanic. Get a triple turret with weapons. Lose the Air/Raft. Install a fifth stateroom, or a med bay with low berths. Drop a couple of staterooms and get that 3G M-Drive. Whatever you need.
 
While copyrights and patents have lapsed, Imperium shipyards might be prohibited from constructing that specific hull profile, to prevent misunderstandings.

There's probably some distinctive markings to identify loaned out scoutships, that they aren't in commission.
 
There are Civillian owned, not IISS reserve Type-S in Mongoose published books (Mysteries of the Ancients for one) it's listed as a standard hull which allows it to be commisioned by anyone at any Class-A Starport construction yard.
 
CT supports it. Back when you had to pay for ship blueprints as a thing, you could buy the standard ones for a mere Cr100. That included the scout/courier, free trader, yacht, subsidized merchant, subsidized liner, mercenary cruiser and patrol cruiser. (Some editions might have more or less - I took that list from the Traveller Book).

And why not? It's the cheapest jump capable design in common use. I'd think that plenty of organisations would run lots of them - not as scout ships but as couriers. There's also well off individuals who have the means to spend their retirement years travelling, but maybe not SO wealthy they can afford a yacht or a large crew.
 
In theory, the cheapest feasible hull profile would be a flying saucer, or flattened sphere.

Since we don't have that, anymore, a hundred tonne variant of the safari ship.
 
Going with current rules (and you know it's changed with editions a bit) close structure is the cheapest partially streamlined option until you come to adding armour. All streamlined designs are back to being treated equal! Take that Mega Traveller!

I could see scope for a cheap starship only intended to dock at highports, but capable of landing when necessary (partially streamlined fits the bill there). 100ton, J-1, M-1. Type-B Budget Box. Modular options maybe, for cheap refitting at the showroom.

Light hull option. Powerplant sufficient for either J-1 or M-1 at a time. Maybe automated crew functions as a standard feature (pilot, engineer).
 
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One stateroom. But have a few modules that can be accommodations, cargo or stuff. Research labs. Workshops. Small craft.

Hot tubs.

Make it so that a space enthusiast with Astrogation-0 can single ship it at their leisure.

What could possibly go wrong?
 
If it were a two hundred tonne hull, I'd say modularize it.

Specific mission modules.

For the hundred tonne type, you could rearrangement the innards - the Scout Service only supplies the primary hull, with engineering and bridge.
 
I was playing around with this. You can squeeze in 3x20 ton modules. Or maybe go with 2x30 ton modules to match with the Cutters, although I'm grooving on what's basically a box, and three options gives a nice cargo/fuel/stateroom/other dynamic. I stuck on Aerofins as a way to offset the -2 to atmospheric flight (still comes in cheaper than a Standard hull), but maybe that should be a deluxe factory option?

Need to double check it, but J-1, M-1, Small Bridge, 1 stateroom, 30 power, 11 tons fuel and Aerofins, seems to leave one ton left aside from the modules. That could be fire control or an extra airlock or something. Light Hull is optional as that's just a cost saving. But I can get it in under 30MCr.

I'm thinking "Starbox"? Ling Standard Products' new Millennium ship for the budget conscious captain.
 
I was playing around with this. You can squeeze in 3x20 ton modules. Or maybe go with 2x30 ton modules to match with the Cutters, although I'm grooving on what's basically a box, and three options gives a nice cargo/fuel/stateroom/other dynamic. I stuck on Aerofins as a way to offset the -2 to atmospheric flight (still comes in cheaper than a Standard hull), but maybe that should be a deluxe factory option?
You can get a lot more customisable space...

The only limitation is the minimum jump drive of 10 Dt, giving J-2 in a 100 Dt hull.

https://forum.mongoosepublishing.com/threads/light-customisable-starship.119607
 
Updated for HG'22 I get something like this:
100 Dt, J-2, M-2, MCr 20. Can operate at J-1, M-1 with up to 100 Dt external load.
One Stateroom, 70 Dt cargo, two modules of 1 Dt each.
Possible modules include better sensors, repair drones, docking clamps, jump nets, fuel processor, escape capsules, etc.
The cargo hold can be fitted with demountable fuel tanks (20 Dt standard), crew pods, passenger pods, labs pods, workshop pods, etc. A collapsible tank allows cargo space to be used to extend range as needed.
Skärmavbild 2025-04-22 kl. 11.03.png
No turret installed, but a hardpoint is prepared with the fuel processor in its space. It's simple to replace the fuel processor with a turret.

The ship is prepared to operate with up to 100 Dt external load: External tanks, external cargo, and/or pods or small craft in clamps.

The ship is prepared for automation with e.g. Virtual Crew, Expert software, and/or Repair drones as optional extras. The computer is slightly oversized to be able to run e.g. J-2 and Virtual Crew-1 at the same time.


The ship can be very profitable in a basic configuration:
Skärmavbild 2025-04-22 kl. 11.13.png

Standard 10 Dt pods can be lined up like train cars in the hold. Custom pods can be made to order. Note these are not a modular hull, they cannot be replaced individually, and require a starport to rearrange (like demountable tanks). The pods have no access to the outside of the hull. Pods are assumed to have a central corridor to allow passage to all parts of the ship.

Standard Accommodation Pods:
10 Dt, two staterooms, 2 Dt common area, MCr 1.1.
10 Dt, four small cabins, common fresher [two staterooms], 2 Dt common area, MCr 1.1.
10 Dt, large room, bunk beds, common fresher [10 barracks], MCr 0.5.
10 Dt, luxury suite [luxury stateroom], MCr 1.4.
20 Dt, luxury stateroom, stateroom, library, 1 Dt garden, 1 Dt common area, MCr 5.7.

A variety of lab, medical bay, workshop, and stable pods are available.

Pods are generally arranged with accommodation in front, fuel in the middle, and free cargo space in the rear.
 
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I was playing around with this. You can squeeze in 3x20 ton modules. Or maybe go with 2x30 ton modules to match with the Cutters, although I'm grooving on what's basically a box, and three options gives a nice cargo/fuel/stateroom/other dynamic. I stuck on Aerofins as a way to offset the -2 to atmospheric flight (still comes in cheaper than a Standard hull), but maybe that should be a deluxe factory option?

Need to double check it, but J-1, M-1, Small Bridge, 1 stateroom, 30 power, 11 tons fuel and Aerofins, seems to leave one ton left aside from the modules. That could be fire control or an extra airlock or something. Light Hull is optional as that's just a cost saving. But I can get it in under 30MCr.

I'm thinking "Starbox"? Ling Standard Products' new Millennium ship for the budget conscious captain.
Right! I'm gonna try and out cheap you for a functioning Starship! Cheapest Jalopy wins
 
My little Cheapskate, the Wren Class. Only Mcr. 17.6 now Mcr. 19.4 with the Standard Hull discount!
Wren Revised.png
 
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Where are you getting cost reduction 3 for the m-drive and cost reduction 1 for the jump drive from?

No matter.


Same as yours but:
a 100t dispered structure configuration, light structure, non-gravity hull - total discount 125% hull cost. They have to pay me 25% of the hull cost :)
2t TL8 fusion power plant only 1 MCr.
no docking clamp
 
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