I've been a little disappointed by the mutliclass options presented in The Free Companies and Hyboria's Fiercest. What I had hoped for was a wide variety of suggestions on how to focus on one class and mix in levels of other classes to make some really interesting characters.
For example, in the barbarian chapter in Hyboria's Fiercest, why does every template have to be 10 levels of barbarian and 10 levels of exactly one other class? And what is REALLY the difference between a Savage Scout and a Wild Hunter? They both advance evenly as barbarians and borderers, aside from a few optional variant rules.
What I think would be great is a book dedicated character concepts and ways to develop them through multiclassing. A barbarian battling across Hyboria, for example, could easily pick up levels of borderer and/or soldier, and not even closely fit the descriptions of War Chief, Berseker, Savage Scout, or Wild Hunter. Nor would this character necessarily advance evenly in any two classes. There are SO many different character concepts you could make by focusing on the barbarian class and throwing in a few levels of borderer and or soldier.
Or how about a "civilized" warrior, adventurer, and treasure hunter. Maybe focus on the borderer class for combat and survivial ability and throw in a few levels of thief to aid in acquiring treasure. And this is nothing like the Outlaw (half borderer half thief). Soldier levels to reflect military training or raw combat ability are optional. So right there you have a whole separate character concept.
How about a knight? Such a character will be featured in Hyboria's Finest, no doubt as half noble half soldier. The only questions are which will be the primary class, and just how different will this class be from the officer in The Free Companies. By varying the levels of soldier and noble, or starting as a soldier with Noble Blood feat, you could come up a great variety of character concepts, from courtly knights - fops who can handle a sword a little - to masters of the battlefield with no time for politics, to Poitainian Knights on their way to achieving the prestige class.
The same is true for all classes in the game, and hardly any of this got explored in The Free Companies or Hyboria's Fiercest. The mutliclass sections at the end of these books seemed almost like after thoughts... "Oh by the way, here's a bunch of new classes you can make by combining 2 existing classes"
I personally would love to see a book dedicated entirely to character concepts for the Conan RPG... kind of like the D&D 3.0 Hero Builder's Guidebook only much longer, with many, many more character types, and more ways to use the same class combinations.
For example, in the barbarian chapter in Hyboria's Fiercest, why does every template have to be 10 levels of barbarian and 10 levels of exactly one other class? And what is REALLY the difference between a Savage Scout and a Wild Hunter? They both advance evenly as barbarians and borderers, aside from a few optional variant rules.
What I think would be great is a book dedicated character concepts and ways to develop them through multiclassing. A barbarian battling across Hyboria, for example, could easily pick up levels of borderer and/or soldier, and not even closely fit the descriptions of War Chief, Berseker, Savage Scout, or Wild Hunter. Nor would this character necessarily advance evenly in any two classes. There are SO many different character concepts you could make by focusing on the barbarian class and throwing in a few levels of borderer and or soldier.
Or how about a "civilized" warrior, adventurer, and treasure hunter. Maybe focus on the borderer class for combat and survivial ability and throw in a few levels of thief to aid in acquiring treasure. And this is nothing like the Outlaw (half borderer half thief). Soldier levels to reflect military training or raw combat ability are optional. So right there you have a whole separate character concept.
How about a knight? Such a character will be featured in Hyboria's Finest, no doubt as half noble half soldier. The only questions are which will be the primary class, and just how different will this class be from the officer in The Free Companies. By varying the levels of soldier and noble, or starting as a soldier with Noble Blood feat, you could come up a great variety of character concepts, from courtly knights - fops who can handle a sword a little - to masters of the battlefield with no time for politics, to Poitainian Knights on their way to achieving the prestige class.
The same is true for all classes in the game, and hardly any of this got explored in The Free Companies or Hyboria's Fiercest. The mutliclass sections at the end of these books seemed almost like after thoughts... "Oh by the way, here's a bunch of new classes you can make by combining 2 existing classes"
I personally would love to see a book dedicated entirely to character concepts for the Conan RPG... kind of like the D&D 3.0 Hero Builder's Guidebook only much longer, with many, many more character types, and more ways to use the same class combinations.