t-tauri said:Stafford had been working on Glorantha in stories since the fifties. The RQ RPG was created by Steve Perrin and Ray Tunney out of their experiences in the Society for Creative Anachronism simulating man to man combat and reflecting their dissatisfaction with D&D rules. Chaosium published it and used it for RPG in the already established Gloranthan world from the White Bear and Red Moon boardgame. RQ=Glorantha from day one. Stafford and Willis weren't overly involved in the RQ design. IIRC Lynn Willis wasn't even involved in the company.
Basic Role Playing per se, didn't exist until RQ second edition was published in the boxed set, IIRC at the same time as Call of Cthulhu, Worlds of Wonder etc which also had the BRP ruleset in them and on which they were based.
Fumble!

I still believe the facts you've provided can be used in my argument. The game was developed by Perryn and Tunney withouth Glorantha in mind, and then used (it seems that the system was indeed purchased by the company) in Glorantha. If we cosider RQ as the system of Perryn and Tunney with the addition of the magic system logically developed with Glorantha in mind, yes RQ=Glorantha. But then, yes the (comabt and skills and...) system can be used for other settings, since it wasn't created for anyone in mind. Ok, medieval-like settings. Many people has done so for years withouth problem, using other magic systems or even the same magic system.
My point is that affirming "Runequest IS Glorantha" is too strict. Gaming systems are created to mimic (more or less) real combat and skill use, and so should be more or less generic. Then the rules are tweakd to give the flavor of these or that setting. And you can tweak then again to serve another setting.
I just urge a little patience; since the game will be OGL, we'll see what many other people will do, and then you'll be able to judge every work independently.