Me again!!
Making new stuff for my Darkness Rising - soon to finish updating
anyway - added a couple of ships
Kishra Class Carrier (Neshatan Variant) Battle
Deemed obsolete by the Warrior Caste, these have been relegated for use by the Religious Caste to transport pilgrims into Vorlon space in safety, but several now serve the Anla’shok. Durable and with their flyers mostly replaced by fighters, the Kishra has proved a useful asset and can prove a formidable sight with its dorsal fin emerging from a dust cloud to catch unwary ships off guard.
Speed: 10, Turn: 1/45o, Hull: 5, Damage: 56/14, Crew: 62/15, Troops: 2
Craft: 1 Flyer flight, 6 Nial or Shial flights,
Special Rules: Advanced Anti-Fighter 4, Advanced Jump Engine,
Carrier 3, Command +1, Fleet Carrier, Flight Computer, Stealth 4+
In Service: 2010+
Weapon ..........Range......Arc...........AD............Special
Neutron Laser......24............F...............2......Beam, D Damage, Precise
Fusion Cannon.....18...........F................4.....Mini-Beam
Fusion Cannon.....18...........P................4....Mini-Beam
Fusion Cannon.....18...........S...............4.....Mini-Beam
Fusion Cannon......18..........A..............4......Mini-Beam
I really dislike the Morshin and like the Neshitan - had a Spare Sharlin fin and had a picture of it in my mind cutting through a dust cloud like a shark fin ........
Shadow Invader Raid
A highly specialised ship designed to overwhelm the defenders of ships and stations in unstoppable flood of warriors of darkness the invader is seldom seen and even fewer survive to report meeting one. On occasion they will accompany groups of Shadow Scouts if a priority target needs to be captured or examined.
Speed: 10 Turn: SM
Hull: 5 Damage: 32 (8)
Crew: - Craft: -
Special Rules: Atmospheric, Self-Repair 1, Shields 5/5, Stealth 5+
Weapon.................... Range.....Arc.......AD...Special
Shadow Soldier Pod....12..........F .........6..... Double Damage, Slow Loading, Super AP,
Phasing Pulse Cannon.8............F..........2.......Accurate, Double Damage, Super AP
Shadow Soldier Pods: The Shadows do not use breaching pods in the same way as the younger races, their soldiers are kept within the safety of the mother ship before being propelled into the target where they swiftly penetrate the hull of their victim and wreak havoc. Shadow Soldier Pods may only be used against ships or stations with the Immobile trait or that are Running Adrift, or have not moved during the turn in which the Shadow Soldier Pod is used. These weapons are immune to Interceptors and will ignore Shields and Gravitic Energy Grids. Shadow Soldier Pods do not affect the Daughter of Darkness, Shadows, Vorlons or the Ancients in any way. Any Shadow Ship may replace its entire fighter complement and Fighter Dispersal tube with an Shadow Soldier pod with the following statistics:
Weapon Range Arc AD Special
Shadow Soldier Pod 12 F Equal to fighters replaced Double Damage, Slow Loading, Super AP,
For each hit inflicted roll on the following table for the damage rather than the normal Attack Table
D6 Assault Damage Crew Effect
1-2 Brutal Onslaught -0 -2 - .
3-4 Running Slaughter -0 -3 -1 Troops,
5 Rampage -1 -3 -1 Troops, .
6 Bloody Massacre -1 -4 -2 Troops, No Damage Control permitted this turn
Vengeance Class Carrier - inspired by several others on the forum
Making new stuff for my Darkness Rising - soon to finish updating

anyway - added a couple of ships


Kishra Class Carrier (Neshatan Variant) Battle
Deemed obsolete by the Warrior Caste, these have been relegated for use by the Religious Caste to transport pilgrims into Vorlon space in safety, but several now serve the Anla’shok. Durable and with their flyers mostly replaced by fighters, the Kishra has proved a useful asset and can prove a formidable sight with its dorsal fin emerging from a dust cloud to catch unwary ships off guard.
Speed: 10, Turn: 1/45o, Hull: 5, Damage: 56/14, Crew: 62/15, Troops: 2
Craft: 1 Flyer flight, 6 Nial or Shial flights,
Special Rules: Advanced Anti-Fighter 4, Advanced Jump Engine,
Carrier 3, Command +1, Fleet Carrier, Flight Computer, Stealth 4+
In Service: 2010+
Weapon ..........Range......Arc...........AD............Special
Neutron Laser......24............F...............2......Beam, D Damage, Precise
Fusion Cannon.....18...........F................4.....Mini-Beam
Fusion Cannon.....18...........P................4....Mini-Beam
Fusion Cannon.....18...........S...............4.....Mini-Beam
Fusion Cannon......18..........A..............4......Mini-Beam
I really dislike the Morshin and like the Neshitan - had a Spare Sharlin fin and had a picture of it in my mind cutting through a dust cloud like a shark fin ........


Shadow Invader Raid
A highly specialised ship designed to overwhelm the defenders of ships and stations in unstoppable flood of warriors of darkness the invader is seldom seen and even fewer survive to report meeting one. On occasion they will accompany groups of Shadow Scouts if a priority target needs to be captured or examined.
Speed: 10 Turn: SM
Hull: 5 Damage: 32 (8)
Crew: - Craft: -
Special Rules: Atmospheric, Self-Repair 1, Shields 5/5, Stealth 5+
Weapon.................... Range.....Arc.......AD...Special
Shadow Soldier Pod....12..........F .........6..... Double Damage, Slow Loading, Super AP,
Phasing Pulse Cannon.8............F..........2.......Accurate, Double Damage, Super AP
Shadow Soldier Pods: The Shadows do not use breaching pods in the same way as the younger races, their soldiers are kept within the safety of the mother ship before being propelled into the target where they swiftly penetrate the hull of their victim and wreak havoc. Shadow Soldier Pods may only be used against ships or stations with the Immobile trait or that are Running Adrift, or have not moved during the turn in which the Shadow Soldier Pod is used. These weapons are immune to Interceptors and will ignore Shields and Gravitic Energy Grids. Shadow Soldier Pods do not affect the Daughter of Darkness, Shadows, Vorlons or the Ancients in any way. Any Shadow Ship may replace its entire fighter complement and Fighter Dispersal tube with an Shadow Soldier pod with the following statistics:
Weapon Range Arc AD Special
Shadow Soldier Pod 12 F Equal to fighters replaced Double Damage, Slow Loading, Super AP,
For each hit inflicted roll on the following table for the damage rather than the normal Attack Table
D6 Assault Damage Crew Effect
1-2 Brutal Onslaught -0 -2 - .
3-4 Running Slaughter -0 -3 -1 Troops,
5 Rampage -1 -3 -1 Troops, .
6 Bloody Massacre -1 -4 -2 Troops, No Damage Control permitted this turn
Vengeance Class Carrier - inspired by several others on the forum

