Seem to be my lot in life to dig up old corpses... maybe this topic is closed, I don't know but I want to talk about it.
The main thing after our first couple of games that I can say I wreally "miss" from this game is some sort of Morale rules.
My absolute favourite game when it comes to "near future" miniatures is Stargrunt II. Playeng BFE a couple of time have NOT changed that.
One of the biggest reasons for this is that I don't have any rules for Morale.
In SGII you have LOTS of rules for it:
Mission Motivation (Being extremely inmportant when it comes to how many casualties a unit can take and still think the mission is worth it.)
Leadership Value (for the Leader of the group, being CRUCIAL in almost all tests)
Confidence Levels (of troops shifts during play depending on casualties, wounded comrades that have to be left behind etc.)
Panic (even if you are a confident badass, sometimes you can be taken by surprise and panic for an action or two... even mnore so if you are a green rookie.)
Supression (in SGII works more or less the same as in BFE.)
In my opinion the most original part of the SGII rules is the Mission Motivation. Almost all Miniature games have some sort of Unit morale (excep BFE it seems), but not many have Mission Motivation to govern part of it.
Immagine if you will a Suad out on a regular Recon Patrol encountering Hostiles... They will probably try to evaluate the opposition, take a few pot shots if they have the opportunity, then fall back and call for reinforcements at the first sign of resistance. They are not motivated to do anthing other than that really.
On the other hand, if enemy forces have pressed you back and your fight is turning desperate, and you are ordered to make a last stand to buy time for your battalion to evacuate. You know that no reinforcemnts are comming, you know this action will save the file of thousand, you know this will be your defining moment, and you will stand here till the last man falls... you are motivated like hell.
There's a real difference.
BFE is simple, elegant in manny ways, quick, gamistic in a sense that you are suhfling pieces around trying to win... but I lack the element of simulation when it comes to morale. My units will not yield unless I tell them to. And why would I? Allways running fights to the last man is not very realistic. It's something that almost exclusively happens in games. And in BFE it sem to happen alot.
/wolf