LaranosTZ
Mongoose
Now, this has been kind of a topic that I've seen hopped over and mentioned a little in some of the threads I've been reading, but perhaps we should bring that to the fore.
In Starship Troopers, the only morale was the 'command' radius, an effect that once you were out, restricted you to doing nothing but 'reacting' to an enemy action. In SST this is explained that the communications are good enough, and troops disciplined enough that a trooper with no immediate command is disciplined enough to wait for orders and simply deal with threats.
I'm not sure as a concept this necessarily works for a setting such as Battlefield Evolution, or a World War 2 Setting (or even for some armies in SST,) as there are plenty of examples of troops fleeing during the heat of battle. Not everyone has rock-hard discipline after all.
I'm kind of curious/worried about this being reflected in the Evolutions system, as I'm also sure many others are, since this could be a signifigant game mechanic that adds an element of realism to the game.
In Starship Troopers, the only morale was the 'command' radius, an effect that once you were out, restricted you to doing nothing but 'reacting' to an enemy action. In SST this is explained that the communications are good enough, and troops disciplined enough that a trooper with no immediate command is disciplined enough to wait for orders and simply deal with threats.
I'm not sure as a concept this necessarily works for a setting such as Battlefield Evolution, or a World War 2 Setting (or even for some armies in SST,) as there are plenty of examples of troops fleeing during the heat of battle. Not everyone has rock-hard discipline after all.
I'm kind of curious/worried about this being reflected in the Evolutions system, as I'm also sure many others are, since this could be a signifigant game mechanic that adds an element of realism to the game.