Mongoose Traveller for Foundry went live today

Looking forward to playing with this once there's a v12 release. (Though I suspect the v11 version will work under V12 with just some warning messages about upcoming deprecations.)

It appears that this isn't official in the "it includes compendiums of gear, etc. and Mongoose will be releasing adventure modules for it" sense but rather in the "we won't stop you from releasing this" sense. Will be interesting to see how it compares to the (excellent and constantly improving) TwoDSix system.

(I'm a little afraid I'll like it better and have to switch my current work-in-very-gradual-progress utilities for TwoDSix over to this...)
 
Looking forward to playing with this once there's a v12 release. (Though I suspect the v11 version will work under V12 with just some warning messages about upcoming deprecations.)

It appears that this isn't official in the "it includes compendiums of gear, etc. and Mongoose will be releasing adventure modules for it" sense but rather in the "we won't stop you from releasing this" sense. Will be interesting to see how it compares to the (excellent and constantly improving) TwoDSix system.

(I'm a little afraid I'll like it better and have to switch my current work-in-very-gradual-progress utilities for TwoDSix over to this...)
I'd assumed it was "official" in some sense because it was under the Mongoose-Publishing github repo but... yeah, I think you're right. Shame, I was more than willing to throw money at Mongoose for content packs.

They've marked the module as having V11 as the upper bounds of compatibility so I can't even test it on V12 to see if it is just warnings.

I hope that it can replace Twodsix for me. Not because I wish the twodsix people any ill - Marvin the current lead dev has been a wonderful, but trying to support Mongoose Traveller has been hard for them as Cephus drifts farther away.
 
I tried loading this module into Foundry, but the items available in the module isn't nearly as complete as it appears in the picture shown with this module. Am I missing something?
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Will this package support FoundryVTT v12 upon stable release?
Ha, answer my own question. Sounds like the developer is getting there, just held back by a recent spate of covid:
 
I have been using this system for a bit -- though since it is still in BETA and expect gaps, I am able to play around them. The Developer is responsive in answering questions and accepting feedback to improvements, but I think he's a one-man-show, as things do get pushed out there, just not very fast. And I heard that things are delayed, since he just doesn't have time to work on the project from time to time. I haven't really pushed the system to it's limit as most of my sessions are TotM, and only use maps/scenes for "conflict resolutions" but I think it handles the skill rolls pretty nicely.

As for compendiums --yeah, would be nice if things were available, but like I said the project is evolving, and even as I manually put things into my compendia I am facing limitations, which I tell to the developer. It's not quite ready ready, unless you're like me and willing to accept the limitations and inform the developer of them, as you experience them, but it is getting there.

A note on "Mongoose Branding" -- yeah, I don't know what Mongoose is doing - I found several "Origin of Species" titles on DriveThruRPG, and they are ... trying to be nice, lacking in the quality department... severely! I wouldn't be happy at all with those products tainting the brand. Seems like Mongoose is not too concerned about quality, and just looking at quantity of products that have their brand on it?? Gosh, I hope not!
 
I just recently purchased a copy for Fantasy Grounds myself - largely because I've been active with the Facebook Community TRAVELLER RPG Talk. I'm more of a GURPS TRAVELLER type GM, but if I'm going to try and get people interested in trying to game via VTT software, then I'd best put my money where my mouth is.

In all, when I went through the material, I was a little disappointed that building characters online is not as easy as one might hope. Also, I had kind of expected that there would be a single "thing" to roll against for 2d6 instead of having to right click on a single six sided die icon, then selecting x2 option, and rolling dice that way (yes, you can roll vs Attributes or skills - but this seems like a no-brainer).

My intentions are to see if I can create my own "books" so that I can take stuff from the PDF's I've already purchased and put it into play on Fantasy Grounds. I'm not about to pay $80 for a module on Fantasy Grounds, that I can by as a PDF for $30.

Ultimately, if I do run a campaign using Mongoose Traveller 2nd edition - I will want to set it up in Lunion, a few years before the start of the Fifth Frontier War. I will be using SECTOR FLEETS material to detail the subsector fleets as well as the fleets in mothball status - so that the bulk of the naval action will be conducted with Destroyer Escorts or Destroyers. I will also have to make use of HIGH GUARD (for Mongoose Traveller) and build what I call a "Picket Class" ship whose only purpose is electronic signals intercept and long range spying for fleet maneuvers. Then I will have to convert the Bastien/Stellar-Class Subsidized Liner into Mongoose Traveller stats from High Guard and see where that takes me.


From there, the first scenario will be whether or not THE PRIDE OF LUNION, a Bastien class Subsidized Liner - can run for the Border of the Imperium while still in the Sword World Territory. It will take a miracle - one that will only happen if an Imperial Lt Commander ignores his mission orders and intervenes... Otherwise, the Captain of the Pride of Lunion will have to make difficult decisions. The safety of his passengers is duty he dare not shirk - but allowing a Subsidized Liner to fall intact, into the hands of the Sword Worlder forces and turning his beloved ship into a weapon against the Imperium is a hard pill to swallow.
 
In all, when I went through the material, I was a little disappointed that building characters online is not as easy as one might hope. Also, I had kind of expected that there would be a single "thing" to roll against for 2d6 instead of having to right click on a single six sided die icon, then selecting x2 option, and rolling dice that way (yes, you can roll vs Attributes or skills - but this seems like a no-brainer).
In FG the only time you need to do the right click to roll 2d6 is the very first rolls for the 6 stats. Everything after that is built into the FG tables.

The reason for the first six rolls that way is you have the option of do you roll STR first? or just roll all 6 and then assign?

I have had many players just log in and roll up characters (Character Discovery is what we call it) by rolling off of all the tables without needing me to be involved at all as the Referee.
 
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