Help with generating extended system information

mavikfelna

Emperor Mongoose
Hi all, need some more help.
I am working on the Rzakki sector (5.-2) as found here: wiki.travellerrpg.com/Rzakki_Sector
Travellermap has the basic system information but I'm trying to figure out some ship building rate information and I need the extended information that's generated in World Builder's Handbook. But I'm having a hard time wrapping my brain around all the generation rules. Mostly I think I need more examples to look at to figure out what I'm doing, but in the mean time, is there a tool out there for taking the basic system information and generating all the extended information the WBH uses? Something that lets me upload the whole sector would be ideal but even just going system by system for those that I need would be fine. Online or downloadable tool is fine. I found a couple of things online that do the whole system generation, but that's not what I need, I need to be able to input the existing system data and get the rest of the information back. And if it shows mean the random number parts and calculations even better but no a requirement.
 
If you mean UWPs of all the bodies in the systems, I'd say a) no, they're not a function of the published data, but b) feel free to write code to generate them en masse - and if you're ambitious, have that code use, say, sector and hex, or world name and UWP, or what like you to seed the RNG for each system. (Which would make them a function of the published data, but in your chosen way.)
 
If you mean UWPs of all the bodies in the systems, I'd say a) no, they're not a function of the published data, but b) feel free to write code to generate them en masse - and if you're ambitious, have that code use, say, sector and hex, or world name and UWP, or what like you to seed the RNG for each system. (Which would make them a function of the published data, but in your chosen way.)
I mean things like Importance and resource units for the main system body, because you need that information for the shipyard build rate info.
 
That doesn't really help with my not understanding how they generate it. I need more step by step examples. And I need something to churn through 77 star systems and generate that info from the existing data.
The nearest I know of is @coolAlias 's star generator. It can generate new star systems or it can be used as a continuation of a pre-existing UWP. I haven't checked the latest release, however I don't think it goes as far as implementing the "Economic Importance", etc. But, I dare say, you could put in a request for that feature. The current program is located here:
 
You can at least get the Importance from the economic data on the wiki. I thought it had Resources and Infrastructure as well, but I was wrong. The data also has RUs, but it looks like they're all 0 for Rzakki Sector, so whoever generated the data didn't roll up Res/Inf/RU.
 
You can at least get the Importance from the economic data on the wiki. I thought it had Resources and Infrastructure as well, but I was wrong. The data also has RUs, but it looks like they're all 0 for Rzakki Sector, so whoever generated the data didn't roll up Res/Inf/RU.
Yes. I am slowly gaining some understanding of the WBH codes and now to generate them, but keep having to go back to AI to check and I don't really trust it's using the right formula either.
 
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