Mongoose Character Generation for Dummies

CosmicGamer

Mongoose
This thread is for meant for CosmicGamer, Theoselk, and Ommadawn to create a step by step demonstration of character generation.

The purpose of Character Generation 101 is to cover only the Mongoose Traveller Core Rulebook charater generation. We will be following the Character Generation Checklist on page 5 of the Traveller Core Book and will not be using any optional rules or house rules.

As we go through the steps we will try to add in some roleplaying. At the end of character generation the characters should have biographies that give a sense of who they are and how they got this far in their life.

There may even be a sidebar for a short step by step combat; to roleplay how the characters gained their combat skills.

I have never refereed a PbP and I'm getting my feet wet with this thread. It's not an adventure but maybe I can learn a thing or two from the experience. Hopefully someone out there will find a morsle of usefullness in what is to follow.

We welcome your coments and discussion of the rules, your tips on roleplaying, and thoughts on PbP organization but please do not post them here. Your curtessy is apreciated.

Posting in this thread is for meant for CosmicGamer, Theoselk, and Ommadawn. All others please use http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=36345 to make comments. Thank you.
 
Sorry, but I can be a bit of an organization freak.

Posting Rules for Theoselk, and Ommadawn:

Please post just once after I do and do not post again until my next post.

Do not change any post If I have posted after it.

Feel free to go back and edit or add to a post but only the last one you made. Do not break the previous rule.

If you have a question, please put
Q:
in front of it and bold so that it pops out at me

When I ask you to roleplay a detail of your character please give it a try.

Feel free to roleplay any portion of your characters generation even if I do not specifically ask you to. Try to get in their head and walk in their shoes.

Other than questions, any remarks you have may be better suited in the comment thread or a private message.

As I said in post #1; PbP is new to me. I may change and adapt the rules as we go along.

Please include the last line of this thread at the bottom of each of your posts. Copy and paste it and make it bold.

Posting in this thread is for meant for CosmicGamer, Theoselk, and Ommadawn. All others please use http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=36345 to make comments. Thank you.
 
Step 1

Welcome to the virtual gaming table. I hope you brought your dice, your copy of Traveller Core Rulebook and your imagination.

When I ask you to roll 2d6 you should roll two six sided dice and add them together for a number between 2 and 12.

Character Generation Checklist Step 1. said:
Roll characteristics and determine characteristic modifiers
Look at page 6 for a description of Characteristics.

Roll 2d6 six times and jot down the results.

It is now time to start getting into character.

Is your character athletic, intellectual? Allocate the six dice rolls to your characters Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing. As per page 6 you are allowed to arrange the dice rolls to the six characteristics in any order.

These next two items are not steps in the book but obviously have to be done at some point.
Will the character be male or female?
What will the characters name be? Look at my comments on Step 1 in the comment thread for possible ways of coming up with a name.

The Characteristic Modifiers table is on page 6. I use the acronym DM for Dice modifier.
If your DM is 0 the characteristic is average.
If your your DM is +1 the characteristic is above average.
If your DM is +2 the characteristic is very good.
I think you can figure out what a DM or -1 and -2 are.
You will see in future steps how these DM's come in to play.

Give a simple description of your character based on their characteristics. We will add more details later.

CosmicGamer Example: said:
I rolled 6, 9, 7, 10, 6, 8 and I decided to swap the 2nd and 5th die rolls assigning the rolls as follows.

STR 6
DEX 6
END 7
INT 10
EDU 9
SOC 8

Male
Kalani Keanu

Kalani has an average physique but he has a good head on his shoulders.
Summery:
- Roll 2d6 six times and allocate the rolls to Strength, Dexterity, Endurance, Intelligence, Education, and Social Standing
- Choose a sex for your character
- Give your character a name
- Give a simple description of your character based on their characteristics

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STR 4
DEX 10
END 7
INT 8
EDU 8
SOC 5

Male
Lance Riley

What Lance lacks in muscle, he makes up for in reflexes. Although he comes from a poor family, it hasn't hindered his schoolwork.
 
STR 10
DEX 7
END 6
INT 10
EDU 9
SOC 5

Male
Matson Voldor

Matson comes from a lower middle class family, and was was quite ill as a child, which left him a a lot of time to indulge his brain and curiosity but left him a little weaker health wise than his fellows. He compensated by exercising and building muscle, and is rather strong physically.

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Step 2
Character Generation Checklist Step 2 said:
2 a) Choose a homeworld
2 b) Gain background skills
Page 6 covers step 2 A and B.

2A HOMEWORLD
There are several sources of possible homeworlds.

Often a Referee will have a setting for your adventure and will want you to choose a nearby homeworld. There are several sources of possible homeworlds. I have a few worlds for you to choose from.

Regina: Rich, Garden
Hefry: Vacuum World
Roup: Industrial, Water World, High Population
Forboldn: Low Technology
Knorbes: Rich, Agricultural, Low Technology, Garden
Yori: Rich, Desert World, High Technology

Select a homeworld from this list.

2B BACKGROUND SKILLS
We need to determine how many background skills you get.

You start with 3 but this number is adjusted by your Education. The more educated your character is, the more background skills they get and a less educated character has fewer background skills. That makes sense.

Use the Characteristic Modifiers table on the left side of page 6 to determine the DM for your Education characteristic. (didn't I tell you those DM's would come in to play)

Combine your Education DM to the 3 background skills you start with. This will result in somewhere between one and five skills and this is the total number of background skills your character will have obtained while growing up on their homeworld.

Lance Riley gets 3 background skills and Matson Voldor gets 4

Start selecting skills based on the attributes of your home world. Use the list on the right side of page 6 to look up the homeworld attribute and determine what skill your character can obtain.

Any additional background skills are taken from the list of education skills on the bottom right of page 6.

Take a good look at your character now that you have your homeworld and background skills.
Give an example of the character using at least one of their skills when growing up. (be careful not to make up specific details about the world such as people and places - it already has a history and something you add may not coincide) You can describe them all if you would like to.

Your character is now 18 years old and will soon choose a career.

CosmicGamer Example: said:
Homeworld: Yori
Skills: Carouse 0, Survival 0, Computers 0, Medic 0

Growing up on the wealthy world of Yori was not as pleasant as outsiders might think. The desert planet could be harsh at times. Kalani recalls being caught more than once in a sand storm and having to improvise a shelter.
Summery:
- Choose a homeworld
- Select background skills based on your homeworld and education
- Give an example of the character using at least one of thier skills when growing up

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Homeworld: Hefry
Skills: Vacc Suit 0, Computers 0, Engineer 0

Living in space has its hazards, as debris floating around can easily damage your home (at least when you cannot afford the best protection). Lance has spent a fair time in a vacc suit helping out his father with minor repairs, and general upkeep.

Q: Just for clarification, does a vacuum world mean an orbiting space station, or a moon base, or something along those lines?
 
Homeworld: Yori
Skills: Computers 0, Driving 0, Medic 0, Survival 0

Matson Voldor was born on Yori and has spent his life staring at the crystal clear desert night skies, dreaming of one day reaching out and going to them. His illness over the years has caused him to learn a fair amount of basic first aid/health care, and his father would take him on field trips into the desert where they would live off the land.

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Theoselk Q: Just for clarification, does a vacuum world mean an orbiting space station, or a moon base, or something along those lines?
A: If you look at page 181, the only characteristic for a world to be considered a vacuum is for it to have no atmosphere. Asteroid belts and moons are typical vacuum worlds but planets as large as 8,000 km [mars is aprox 6400km] could have no atmosphere. See page 170 regarding world size and atmosphere. The population of these worlds could live in domes, underground, in orbital habitats and I'm sure there must be some other possibility I'm not thinking of.

Hefry
I asked for the latest info on Hefry from Mongoose Spinward Marches [I don't own it yet] in THIS THREAD.
My description for Hefry is that it is a moon settlement. This is the location of a large Scout base and district administration headquarters. The settlements only purpose is to support the Scouts.

I don't know if you have ever been to a military base. There is always a town near it providing a wide variety of functions from shore leave entertainment to housing and even local civilian contractors.

Yori
Yori's main industry is mining the dried sea beds for a salt enriched with an unusual combination of minerals. This salt is much sought after by the food industries of many worlds.

Ommadawn I see a small error, but it is not a big deal so we will let it slide to keep things moving along. Yori has 3 traits: Rich, Desert World, High Technology which would give Carouse 0, Survival 0, Computers 0. You only took Survival and Computers.
===========
Ommadawn:
Matson Voldor, Male, Homeworld: Yori
STR 10
DEX 7
END 6
INT 10
EDU 9
SOC 5
Skills: Computers 0, Driving 0, Medic 0, Survival 0

Matson comes from a lower middle class family, and was was quite ill as a child, which left him a a lot of time to indulge his brain and curiosity but left him a little weaker health wise than his fellows. He compensated by exercising and building muscle, and is rather strong physically.

Matson Voldor was born on Yori and has spent his life staring at the crystal clear desert night skies, dreaming of one day reaching out and going to them. His illness over the years has caused him to learn a fair amount of basic first aid/health care, and his father would take him on field trips into the desert where they would live off the land.
===========
Theoselk:
Lance Riley, Male, Homeworld: Hefry
STR 4
DEX 10
END 7
INT 8
EDU 8
SOC 5
Skills: Vacc Suit 0, Computers 0, Engineer 0

What Lance lacks in muscle, he makes up for in reflexes. Although he comes from a poor family, it hasn't hindered his schoolwork.

Living in space has its hazards, as debris floating around can easily damage your home (at least when you cannot afford the best protection). Lance has spent a fair time in a vacc suit helping out his father with minor repairs, and general upkeep.
===========
Very good start. I'll post the next steps soon.

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Notice: I have 2 posts in a row - this is #2.

Steps 3,4,5
Character Generation Checklist Step 3 said:
3. a. Choose a career.
b. Roll to qualify for that career.
c. If you qualify for that career, go to step 4
d. If you do not qualify for that career, then you can go to the draft or enter the Drifter career.
4. Get your basic training.
5. Choose a specialization for this career.
3a. CHOOSE A CAREER
Certain characteristics can help or hurt your characters chance of qualifying, surviving, and getting promoted. Perhaps you want to select a career best suited to your characters talents. Perhaps you already have some thoughts in mind as to what profession you would like your character to follow.

There is a Career Summary Table on page 9.

Choose one of the careers on pages 10 through 31.

3b and c. QUALIFY
Once you choose a career you need to qualify.

Military careers have Enlistment in place of Qualify.

When qualifying for your career, you will see a characteristic followed by a number.

- Roll 2d6.
- Add a DM for the skill listed for qualifying in the career you chose. See the Characteristic Modifiers table on page 6 to determine your DM.

If your dice roll plus the modifier is greater than or equal to the number listed for qualifying/enlisting you are accepted and you move on to step 4.

3d. DISQUALIFIED: DRAFT or DRIFT
If you do not qualify for that career, then you can go to the draft or enter the Drifter career.

Admittance to the Drifter career is automatic so just go on to step 4.

Roll one die and use the Draft Table on page 9 to determine your career. now proceed to step 4.

4. BASIC TRAINING
See the top right of page 8.

Since this is your first career, you get all of the skills listed in the Service Skills table at level 0. If you already have the skill [from step 2b. background skills] there is no change to the skill level.

5. SPECIALIZATION
Each career has 3 specializations. Choose the one you would like for your character.

Congratulations, you have started a career and received basic training.

Give a description of how or why your character ended up on this career path.

CosmicGamer Example: said:
Career: Scholar - Physician
Basic Training: Comms 0, Diplomat 0, Investigate 0, Life Sciences 0

Kalani Keanu dreamed of becoming a doctor one day. His family was not rich but had saved for Kalani's future and was thrilled with his decision. Entrance exams for being a scholar were difficult but Kalani's studying and schooling were just enough to get him into medical school.
Summary:
- Choose a career
- Roll to qualify for the chosen career and use the appropriate characteristic DM
- If you fail qualification, submit to the draft or become a drifter
- Get your six level 0 basic training skills from the Service Skills table for your career
- Choose a specialization for this career
- Give a description of how or why your character ended up on this career path

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Career: Rogue - Pirate
Qualification Failed, Drafted.

Piracy can be quite tempting when you come from a disadvantaged family, and the thrill and adrenaline rush of being a space pirate was all too appealing to Lance. However, it takes money to make money, and without a ship of his own (and not knowing how to hijack one), Lance had to be accepted onboard under someone elses command. After searching and asking around for months, Lance had heard that the Golden Zephyr, a shady corsair, had docked at the local starport. Upon learning this, he took off running for the starport. But being a little too eager to join them, Lance had collided headfirst with the very cargo that the Golden Zephyr was smuggling onto its ship. With its captain outraged (and now facing legal trouble), Lance thought it best not to ask for an internship at this time.

Career: Navy - Flight
Basic Training: Pilot (any) 0, Zero-G 0, Gunner (any) 0, Mechanic 0, Gun Combat (any) 0

But Lance's attempts at joining the Golden Zephyr had not gone unnoticed. Local Authorities had traced Lance to the disturbance in the starport with the Golden Zephyr, and he hadn't been very discreet in his asking around looking for a "pirate" ship. After taking Lance into custody, and reviewing his past, they presented him with this choice: Join the Navy and straighten out, or face charges. To an 18 year old boy who already wanted to fly in space, there really wasn't any choice.
 
Career: Scout - Courier
Rolled 8, needed 5+ (no modifier for endurance), passed
Basic Training: Pilot (any) - 0, Survival - 0, Mechanic - 0, Astrogation - 0, Comms - 0, Gun Combat (any) - 0

Matson never stopped dreaming of reaching the stars. He had considered his choices, and found himself uninterested in joining up with a corporation or free trader as ship crew. He seriously considered the navy, but a few bad encounters in his teen years with navy snots that looked down on him and his background convinced him it wasn't the course for him to follow. His final choice was the IISS. The scouts were adventurers amongst the stars, or so he thought. They went into the unknown, discovered new races, and kept the information flowing throughout the Imperium. That was the life for him!

He approached the Scout recruitment office at the starport and signed up, joining the courier branch. After a teary farewell from his mother and gruff but proud father, he finally left Yori and began his journey to the stars.


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Pilot Training
Approximately 1/4 light second out from Regina a training vessel gently docks with an old Naval warship that is being used to train new recruits. The instructor watches as Lance shuts everything down. After making a note in his hand computer the instructor gets up and motions for Lance to proceed to the airlock.

"Not bad Riley. We just might make a pilot out of you yet."

Astrogation 101
A woman with graying hair walks between the rows of students observing their work. One of the young men indicates he has finished his assignment. The woman walks over and holds out her hand and the student hands her a data wafer. Walking to the front of the class the woman inserts the wafer into a simulator and waits for the results.

"Excellent work Matson. All of your jump calculations were accurate."

If you have not done so already, it can be helpful to jot down the DM for characteristics so that you don't have to keep looking it up.
Data for Lance Riley said:
Lance Riley, Navy - Flight
STR 4 (-1 DM)
DEX 10 (+1 DM)
END 7 (0 DM)
INT 8 (0 DM)
EDU 8 (0 DM)
SOC 5 (-1 DM)
Data for Matson Voldor said:
Matson Voldor, Scout - Courier
STR 10 (+1 DM)
DEX 7 (0 DM)
END 6 (0 DM)
INT 10 (+1 DM)
EDU 9 (+1 DM)
SOC 5 (-1 DM)

Step 6 and 7
Character Generation Checklist Steps 6 and 7 said:
6. Choose one of the Skills and Training tables for this career and roll on it.
6a. Roll for survival on this career
6b. If you succeed, go to Step 7.
6c. If you did not succeed, then events have forced you from this career. Roll on the Mishap table then go to step 9.
7a. Roll for Events
7b. Optionally, establish a connection with another player character.
6. SKILL ROLL
Look closely at the Skills and Training tables for your characters career. Make sure your character meets the requirements for the table. The Advanced Education table usually has a minimum Education requirement. You must be commissioned to be eligible for skills on an Officers Skills table.

Once you decide which Skills and Training table you want to use, roll one six sided die to determine which skill you obtain. Mark this skill as level 1 or, if you have the skill already, increase the skill by one.

When rolling on the Personal Development table you may not gain a skill. You might see a characteristic followed by +1. Through hard work, your character has improved one of their characteristics. Immediately increase the specified characteristic by one point. This may also increase your DM for that stat.

6a and b. SURVIVAL
Each career specialty has it's own survival characteristic and value. You will find the information for your career and specialization on the Career Progress table under the survival column. This information is also available on page 9 in the Career Summary Table.

Roll 2d6 and apply a DM for the skill listed for survival. If your dice roll plus the modifier is greater than or equal to the number listed for survival you succeed and go to step 7.

6c. FAILED SURVIVAL = MISHAP
If you did not succeed, then events may have forced you from this career. Roll one six sided die using the Mishaps table for your career. Try to follow the instructions. Ask me if you have any questions. Report to me what your roll was and what the results of the mishap are.

Feel free to give a description of what happened to cause the mishap.

You must stop for now since you will be skipping over the next few steps.

7a and b. EVENTS or CONNECTIONS
It is hard in this Play by Post style of character generation to go through the process of making a connection at this time. The best way I can think of to handle this is to wait till the characters have finished their careers and you are applying the finishing touches. If you read page 37 Finalise Connections it indicates that you do not have to create connections at the time events are rolled. Go to page 8 and look at the Connection Rule in the gray box if you wish to learn more about connections.

Roll 2d6 on the events table. Many exciting things can happen. Try to follow the instructions. You may need to roll again on another table. Ask me if you have any questions. Make sure to record your rolls.

Think about the event and how it effects your character, but at this time do not post any role playing for it. If you decide later to make a connection it could change things.

CosmicGamer Example: said:
Kalani Keanu
Career: Scholar - Physician
Step 6 result: +1 Medic
Survival: Roll 5 +1(INT DM) = 6 Succeed
Event: Roll 5. +1 DM to one benefit roll
Summary:
- Choose a skill table and roll. Obtain one additional level in a skill or if your roll resulted in a characteristic, add one to that characteristic
- Roll for survival
- If you fail: report your mishap roll, describe what happened, and stop here
- If you succeed: roll an event, follow the instructions, report your rolls and any details such as skills gained

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Matson Voldor
Career: Scout - Courier
Skill Term 1: Rolled 2 on Courier Career table for +1 Sensors
Survival: Rolled 6, passed
Event: Rolled 7, Life Event. Rolled 7 again on Life events table (gained a new Contact)


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Lance Riley
Career: Navy - Flight
Step 6 result: +1 Gunner (any)
Survival: Roll 9 +1(DEX DM) = 10 Succeed
Event: Roll 4. Special assignment, +1 DM to any one benefit roll.
 
Step 8 - 11
Character Generation Checklist Steps 8 through 11 said:
8a. Roll for Advancement
8b. If you succeed, choose one of the skills and training tables for this career and roll on it. Increase your rank and take any bonus skills from the Ranks table for this career. Go to step 9 if you wish to leave the career or step 5 to continue with this career. ERROR
8c. If you roll less than the number of terms spent in this career, you must leave this career.
8d. Military characters can roll for commission instead of rolling for advancement.
9. Increase your age by 4 years. If your character is 34 or older, roll for aging.
10. If you are leaving the career, roll for benefits.
11. If you left your current career, then go to Step 3 to choose a new career, or gto Step 12 if you wish to finish your character. Otherwise, go to Step 5.
8. ADVANCEMENT and COMMISSION
Military characters who are not an officer yet can roll for commission instead of rolling for advancement. Only the Navy, Marines, and Army careers commission officers. The roll is indicated under the Career Progress table and it is Soc 8+ for all three careers.

Each career specialty has it's own advancement characteristic and value. You will find the information for your career and specialization on the Career Progress table under the Advancement column. This information is also available on page 9 in the Career Summary Table.

Roll 2d6 and apply a DM for the skill listed. If your dice roll plus the modifier is greater than or equal to the number listed you succeed.

If you were commissioned, congratulations. You are now a Rank 1 officer. You can now use the Officers Skills table when rolling for skills.

If you were advanced, add one to your rank.

If you were advanced or commissioned:
- Look at the Ranks and Skills tables to see if there is a skill associated with this new position. If there is, you gain the skill at the level indicated.
- Choose one of the skills and training tables for this career and roll on it.

NOTE regarding skills:
Now that you are starting to get more skills I'd like to point out skill specialization. Many skills have several specialties and when you gain a level of skill over 0 you need to select a specialty. Skills that have specialties are usually indicated by parentheses ( ). Flip through the skills section, pages 52-59 or consult the index to find out more information about the different specialties and select one for the skill you gained. If you gain the skill again you can choose to gain skill in another specialty or to increase the one you already selected by a level.

When rolling for a skill, if there is no number after the skill you add one to your level in that skill or one of its specialties. If there is a number after the skill, you gain the skill (or one of its specialties) at that level (usually level 1) - if you already have the skill at the same or a higher level, you gain nothing.

Theoselk
Select one of the specialties for your Gunner skill.

NOTE error in the Character Generation Checklist step 8b.
You do not go to step 5 bypassing aging if you succeed in advancing. Everybody goes to step 9.

9. AGING
Add another 4 years to your characters age. They are 22yo now and you are too young to worry about aging.

10 and 11. LEAVING CAREER
You could decide to stop now and go off adventuring. For now wait for the other player(s).

Due to a Mishap you may have to leave your career. You also might decide on your own to change careers.

If you are leaving your career for any reason, you will need to roll for benefits and I will cover it in a later post.

If you are starting a new career go to Step 3. Refer to my post on Steps 3,4,5. This time you must subtract one from your roll for qualifying. See page 8 to read more about suffering a -1 penalty for each previous career. For Step 4, Basic Training, select one skill to gain at level 0. You only get all 6 skills for your first career.

Stop now and we will start up at Step 5 in the next post.

Look at what has happened over the last 4 years. Skills gained, events, promotions. Describe what has happened to your character during this term - do not give too much detail about the Event since it could be used later for a connection.

CosmicGamer Example: said:
Kalani Keanu
Term 1
Career: Scholar - Physician
Step 6 result: +1 Medic
Survival: Roll 5 +1(INT DM) = 6 Succeed
Event: Roll 5. +1 DM to one benefit roll
Advancement: 3 +1(EDU DM) = 4; Failed
Career Status: Staying in career

So far school has been easy for Kalani and he has even gained praise. He is looking forward to putting his new medical knowledge to practical use.
Summary:
- Roll for advancement or commission
- If successful, gain any skills associated with your rank and roll for one additional skill
- Add 4 years to your characters age
- State if you are stopping now, changing careers, or continuing on with your career
- Describe what has happened to your character during this term

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Lance Riley
Term 1
Career: Navy - Flight
Step 6 result: +1 Gunner (Turrets)
Survival: 9 +1(DEX DM) = 10 Succeed
Event: Roll 4. Special assignment, +1 DM to any one benefit roll.
Advancement: 7 +0(EDU DM) = 7; Succeed
Advancement skill roll: +1 Pilot (Small craft)
Career Status: Staying in career

4 years of service can do alot for a young man, and Hefry authorities were right in thinking that it would whip him into good shape. Lance had shown natural talent in piloting small fighters, and was assigned to escort duty of several ambassadors. No real combat yet, but lots of logged time versus combat drones. Lance had liked what he had become, and signed on for another tour, gladly accepting the promotion that came with it.
 
Matson Voldor
Career: Scout - Courier
Term 1
Step 6 Result: Rolled 2 on Courier Career table for +1 Sensors
Survival: Rolled 6, passed
Event: Rolled 7, Life Event. Rolled 7 again on Life events table (gained a new Contact)
Advancement: Rolled 11 (+1 for EDU DM) = 12, passed, Rank 1 and gain Vacc Suit - 1
Advancement Skill :Rolled 6 on Courier Career table for +1 Astrogation
Career Status: Staying in the Scouts

Matson had found the stars, and his new home. He spent his first years in the service as a bridge officer on several scout craft, developing his abilities in astrogation and becoming proficient in the use and interpretation of sensors. He traveled widely throughout the surrounding subsectors, building his local knowledge and circle of friends and contacts.


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We are rolling right along.
===========
Matson Voldor
STR 10 (+1 DM), DEX 7 (0 DM), END 6 (0 DM), INT 10 (+1 DM), EDU 9 (+1 DM), SOC 5 (-1 DM)
Scout Rank 1
Sensors 1, Vacc Suit - 1, Astrogation 1, Computers 0, Driving 0, Medic 0, Survival 0, Pilot (any) - 0, Survival - 0, Mechanic - 0, Astrogation - 0, Comms - 0, Gun Combat (any) - 0
===========
Lance Riley
Navy Rank 1 - Able Spacehand
STR 4 (-1 DM), DEX 10 (+1 DM), END 7 (0 DM), INT 8 (0 DM), EDU 8 (0 DM), SOC 5 (-1 DM)
Gunner (Turrets) 1, Pilot (Small craft) 1, Mechanic 1, Vacc Suit 0, Computers 0, Engineer 0, Zero-G 0, Mechanic 0, Gun Combat (any) 0
===========

Theoselk
You missed the following
If you were advanced or commissioned:
- Look at the Ranks and Skills tables to see if there is a skill associated with this new position. If there is, you gain the skill at the level indicated.
Lance succeeded in getting a term 1 advancement which would make him a Rank 1 NCO. An Able Spacehand would get the following skill: Mechanic 1.

Steps 5-11 - Term 2
It's time to figure out what happened on your characters 2nd term of service. Use the book and go back to previous posts if necessary.

10. BENEFITS
If you have a mishap or decide to leave your career, you will need to roll for Benefits in step 10.
There is information about Mustering Out and Benefits on page 9 and on page 34-35.
- You get one benefit roll for each full term you served in this career. You usually do not get a benefit roll when you have a mishap.
- You also get additional benefits based on your rank. See the Benefits of Rank table on page 34.
- Take a look at your events. You may have gained a DM to a benefit roll or an extra benefit roll.
Add up all your benefits and start rolling. Ask me if you have any questions.

CosmicGamer Example: said:
Kalani Keanu
Term 2
Career: Scholar - Physician
Term Skills and Training roll: Investigate +1
Survival: 7 +1(Edu DM) = 8; Succeed
Event: 7 Life Event; 7 New Contact
Advancement: 7 +1(Edu DM) = 8; Succeed. [already has Medic 1 so no rank skill obtained]
Advancement Skill: Science (biology) +1
Career Status: Staying in career

As an intern, Kalani treated many patients and investigated several strange illnesses and in time he became the senior intern. Kalani is eager to continue his medical career.

Summary:
- Choose a specialization
- Choose a skill table and roll. Obtain one additional level in a skill or if your roll resulted in a characteristic, add one to that characteristic.
- Roll for survival
- If you fail: Roll for a Mishap, describe what happened, Roll Benefits
- If you succeed: roll an event, follow the instructions, report your rolls and any details such as skills gained
- Roll for advancement or commission
- If successful: gain any skills associated with your rank and roll for one additional skill
- Add 4 years to your characters age
- If you are leaving your career, roll for benefits and list them
- State if you are stopping now, changing careers, or continuing on with your career
- Describe what has happened to your character during this term

Posting in this thread is for meant for CosmicGamer, Theoselk, and Ommadawn. All others please use http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=36345 to make comments. Thank you
 
Matson Voldor
Career: Scout - Courier
Term 2
Term Skills and Training Roll: Rolled 3 on Advanced Education table for +1 Engineer (Electronics)
Survival: Rolled 8, passed
Event: Rolled 6, Gained Mechanic - 1
Advancement: Rolled 7 (+1 for EDU DM) = 8, failed
Career Status: Staying in the Scouts

Matson spent most of his second term in the Scouts piloting an aging scout/courier on routes off the main X-Boat lanes, often on his own which didn't faze him at all. He became handier at fixing the things that broke down or needed maintenance during this period, and was content with the life of a scout.


Posting in this thread is for meant for CosmicGamer, Theoselk, and Ommadawn. All others please use http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=36345 to make comments. Thank you
 
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