Tobias said:Okay, first of all let me repeat that I do regard this product as a good one, to put my later niggles in context. It was just not made with me in mind. Actually, some parts were made with me in mind, so here's some praise first: I really like the Addaxur. Finally, a proper treatment of these guys, and one that meets my expectations on how Traveller minor races should be described. Much better than the Spacemaster graft-on from GTAR1. I also liked the new starships, the new illustrations for some of the old starships, and I'll probably find some use for the sector description stuff. Writing and design are of good quality.
Glad you liked the Addaxur. I was not happy with how they were portrayed in GTAR1 either, and my first question to Marc regarding Zhodani was, "what were your thoughts originally about the Addaxur", and that ultimately led to an old piece of art.
Tobias said:That said, my disagreements (which as I said are a matter of taste and preferences):
1. The Consulate is given a more monolithic spin than in AM4. In MGTA4, all government in Zhodani space is a component of the overall consulate government and follows the same structure. In AM4, local governments could be as diverse as in the Imperium, and could include proles in the government structure as well. Which brings me to....
Which was deliberate, but if you look at the sector writeup, the worlds have many different government structures, and I tried to include examples of a wide variety of government forms (including the Zhodani version of a religious dictatorship). Are you meaning the provinces?
Tobias said:2. ... the more rigid caste system as opposed to to AM4. MGTA4 follows GTAR1 in this regard: Proles are a definite underclass who cannot achieve officer rank in the military and who are limited to the lower tiers of economically oriented careers as well. This was not the case in AM4 and it is apparently not matched by the character creation rules in MGTA4 either, though I'll freely admit I'm not too well versed in the MGT rules.
There are basically two models here:
a). The one tentatively alluded to in the first JTAS article on the Zhodani, which paints Proles as the equivalents of unfree peasants in a rigid caste system. GT followed and expanded on this model, and apparently so does MGT, although the character creation rules are ambiguous (to me.) The JTAS article, which was more of the sketch, was actually not that restrictive and in retrospective can be seen to support either model.
b). The one established in AM4 which makes it quite clear that Proles can advance in any career except government, although they need to be very lucky and competent to advance as military officiers. The social role of Proles more closely parallels that of commoners in many 17th or 18th century monarchies in this model.
I've always followed model b). GTAR1 strongly established model a), and MGTA4 seems to follow suit, although it remains slightly ambiguous, probably due to the attempt to reconcile conflicting previous materials.
My intention was to be somewhat ambiguous, as my thoughts were that in the 1105 snapshot, the Zhodani universe is starting to open up, but the race towards the Fifth Frontier War has also brought along a reaction which is pushing back to traditional forms. That squishy "let more Proles step up" smacks of a pro-Imperial attitude.
Tobias said:3. The inclusion and treatment of the Empress Wave. Then again, nothing short of excising the Virus and Empress Wave from the TU entirely is going to please me, and that's exactly what I'm going to do in any campaign I run.
Personally, I'm in agreement with you. My position on TNE events (and any OTU elements developed after Spring of 1990 by DGP/GDW) is well known. But they are canon, and I had to include them, given where the wave should be to hit the edge of the Marches in 1201. For OTU fans who accept the Empress Wave, I hope I connected the canon dots. For others, I'm sorry but the EW is officially part of the OTU.
Tobias said:4. The "hybrid" chirpers. Not buying the concept. Then again, I can just write it off as a crazy fringe theory or a rumor and simply use the explanation that the Qiknavra Chirpers were casteless droyne which did not "degenerate" as much as others (probably due to a large number of sports in the initial population or something like that.)
And in the OTU, plenty of Zhodani and other specialists would agree with you. Given that it is presented as a theory, you can accept or disregard it as you like. It doesn't really affect a campaign, unless you're faced with explaining how a semi-sentient creature that can't even develop a whole language forges two empires, and their military and battle history have an impact on the Zhodani down to modern times.
Tobias said:5. The portrayal of reeducation as some sort of punishment that you can try to avoid, can be "exonerated" from and that will apparently get you sent to an endurance-reducing gulag is something that does not rhyme with my impression of the Zhodani either. On the other hand, the random traits table includes several entries I have trouble seeing in well-adjusted Zhodani.
What you should pick up from both the portrayal of re-education and the Zhodani random traits is that they are really "normal humans". All that stuff that a noble Zhodani would like to portray the Imperium as is really there in the Consulate, just hidden away under the surface. As much as they would like to consider themselves a monolithic society, they are not.
I am glad you like the "new" Addaxur, and you appreciated the preservation of various canon elements from DGP (with permission from Roger Sanger) and FASA (permission from Marc Miller). And I do understand your view on the Empress Wave. You are NOT the only one who feels that way; one of my reviewers made a strong case for ignoring it. But it is canon, it is already having an impact on the Zhodani in 1105, and it is present even in the GT materials, if not mentioned. No real way to please you or them on that matter.