The Broadsword, as designed, always seemed rather weak for a ship made to carry a ground unit. Modular cutters are great for cargo or fighting, but they take up a lot of space, especially for a small troop transport craft. So I took the standard craft and made some modifications to it. The variant is called a Longsword (to keep with the sword naming). It's the same specs as a Broadsword with the following changes:
Fuel - 288 tons (allows 1 J3 and 4wks operations)
Cargo 39 tons
42 Staterooms
Three air-rafts (enclosed version, 1 std, 1 ambulance variant, 1 mechanical support)
Ships Boat
Six G-Carriers
Ships Crew (total-20)
Captain
XO/Pilot
Pilot
Navigator
Chief Engineer
Three Engineers
Eight gunners
Two Ships boats crew
Ground Troops (total 58)
Commander
XO
Gunnery Sgt
Six Sergeants
Forty-two troopers
Doctor
Two medics
Two mechanics
Admin/company clerk
Comm operator
Each G-Carrier has a dedicated Driver and a dedicated Gunner and a six-man fireteam.
Each fireteam (1 per G-Carrier) has a Sergeant and five troopers. The Commander stays either on the ship, the air/raft or one of the G-Carriers. The XO is in G-Carrier 1, and the Gunnery Sgt is in G-Carrier 2
The unit is about half-company sized, but with the G-Carriers backing them up they can do a lot of damage and retreat when they come up against larger forces. The G-Carriers provide fire support and transport.
As I see it, the one part that is going to be lacking is the relatively small cargo space onboard. 39 tons may sound like a lot, but when you have to include supplies, weapons, ammo, tac missiles, spares, etc, it's really not all that much. The unit could operate on it's own for a while, but would probably need another ships to transport those supplies that would not be readily available wherever it was deployed. If the planet had a sufficient tech base to from which they could obtain their supplies (assume they are all TL-12), then the merc unit would get creamed if it went up against a company-sized or larger force equally equipped. As I see it this sort of unit would do best performing support duties or acting as a mobile force for a TL9 or lower local military. Bringing in the ship for fire support would only really work against a unit that didn't have anti-starship weaponry. Risking their ride would (or should) be considered an official "bad" idea.
I figured the ships boat would be able to ferry supplies from the ship while it sits in orbit and also fetch them from other ships, or even other planets, depending on where the unit got deployed. Anything larger I felt would be taking up too much valuable tonnage. For a richer unit you could possibly substitute one or two light 10ton grav tanks for G-carriers. The other carriers would be a bit more crowded for deploying, but the extra firepower could really help out in some situations.
Any feedback/opinions are appreciated.
Fuel - 288 tons (allows 1 J3 and 4wks operations)
Cargo 39 tons
42 Staterooms
Three air-rafts (enclosed version, 1 std, 1 ambulance variant, 1 mechanical support)
Ships Boat
Six G-Carriers
Ships Crew (total-20)
Captain
XO/Pilot
Pilot
Navigator
Chief Engineer
Three Engineers
Eight gunners
Two Ships boats crew
Ground Troops (total 58)
Commander
XO
Gunnery Sgt
Six Sergeants
Forty-two troopers
Doctor
Two medics
Two mechanics
Admin/company clerk
Comm operator
Each G-Carrier has a dedicated Driver and a dedicated Gunner and a six-man fireteam.
Each fireteam (1 per G-Carrier) has a Sergeant and five troopers. The Commander stays either on the ship, the air/raft or one of the G-Carriers. The XO is in G-Carrier 1, and the Gunnery Sgt is in G-Carrier 2
The unit is about half-company sized, but with the G-Carriers backing them up they can do a lot of damage and retreat when they come up against larger forces. The G-Carriers provide fire support and transport.
As I see it, the one part that is going to be lacking is the relatively small cargo space onboard. 39 tons may sound like a lot, but when you have to include supplies, weapons, ammo, tac missiles, spares, etc, it's really not all that much. The unit could operate on it's own for a while, but would probably need another ships to transport those supplies that would not be readily available wherever it was deployed. If the planet had a sufficient tech base to from which they could obtain their supplies (assume they are all TL-12), then the merc unit would get creamed if it went up against a company-sized or larger force equally equipped. As I see it this sort of unit would do best performing support duties or acting as a mobile force for a TL9 or lower local military. Bringing in the ship for fire support would only really work against a unit that didn't have anti-starship weaponry. Risking their ride would (or should) be considered an official "bad" idea.
I figured the ships boat would be able to ferry supplies from the ship while it sits in orbit and also fetch them from other ships, or even other planets, depending on where the unit got deployed. Anything larger I felt would be taking up too much valuable tonnage. For a richer unit you could possibly substitute one or two light 10ton grav tanks for G-carriers. The other carriers would be a bit more crowded for deploying, but the extra firepower could really help out in some situations.
Any feedback/opinions are appreciated.