modern - well 80's..

B5 has huge distances and ranges being space and all :D so it could work, just have to get all the other rules in.
 
Well, in b5 weapons are assumed to travel those huge distances instantaneously. Even VaS greatly simplifies torpedoes.

Aircraft, torpedoes and missiles are the really important things to try and model in a way that allows for interception and manouver.
 
I received the Shipwreck rulebooks a few days ago and I must say I like them. Hopefully they inspire me to further modify my VaS mod :)
 
To be honest, after thinking about it and the nause of shoehorning the data into a VAS format, I'd probably stick with Shipwreck :)
 
Maybe :D

But I like developing a ruleset. There are also some cases where the rules are a bit unclear (maybe typo's I don't know). It still leaves room for improvement :)

I still have some questions for some naval specialists here:

Is there a limit on the number of ASMs fired in a salvo? Every ruleset allows (and in fact encourages you) to fire everything in one go. For example a Tico that fires its 8 Harpoons at once (leaving itself without ammunition). Is this common practice (or even possible) in real life? Or is it more common to launch ASMs in singles or pairs to conserve ammo? I'm looking into limiting salvo sizes for a more enjoyable game instead of all or nothing (but only if it's realistic to do so)

Are on sea replenishments (for example ASMs) common practice? Most ships don't carry reloads but can a supply ship restock a warship at full sea? Or does a ship have to wait till it enters port somewhere. In the first case, how long would this take? (I'm looking for both time and VaS gameturns)

Aircraft flights: How big are common air flights (represented by a single base in VaS or ACTA). My estimation is 4 aircraft (2 leaders and wingmen). Any ideas?

That's all for now ;)
 
The answers are: it really depends.

Depends on the missile, for a start - the number you can fire depends on what way your ship is pointing vis. what way your missiles point, as well as the number of radar directors you have (if your missiles are beam riding for example). For most BOM-capable missiles all you need (as the name suggests) is an initial bearing on target and a distance at which the missile goes active.

There are missiles that can have target updates in flight for extreme range engagements where the targets may have time to get out of dodge.

Replenishment again depends heavily on the missile. Most of the big Russian ones are simply too big to do at sea. Those that can be reloaded take a long time to reload.
 
The direction that missiles are pointing used to be an issue but isn't so much of one now. Its a simple matter to plot a series of waypoints that will bring a weapon around to the desired heading. Salvo size depends on the target. Against a target with decent hard and soft kill you will need a decent salvo size to have a chance of penetrating their layered defensive. Against a "compliant" target two or even one woud suffice. Hence, as Alex says, "it depends" :)
 
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