Last playtest session my group and I were wondering why would anyone purchase Torps now?
In MGT1 Torpedoes did double or triple the damage of missiles.
Missiles in some cases could not even breach armour - at all. no hope.
Missile launch rate was 1/x/12/24 vs torpedo no torpedo x/1/3/6. X indicating that there was no missile barbette or torpedo turret.
Significantly more missiles per ton can be stored vs torpedoes
In MGT2 Torpedoes do approximately 50% more damage than missiles.
Missiles are significantly faster than torpedoes.
Both can easily breach armour. Torpedoes having an easier time ofcourse.
Missile launch rate remains 1/5/12/24/120 vs torpedo x/1/3/6/30
Significantly more missiles per ton can be stored vs torpedoes
Missiles are Significantly faster!
By our calculations *snort snort*, there is no reason to buy torpedoes! Even if you wanted the higher armour penetration, you're getting only 50% more damage per hit but at 4 times the launch rate. Thats around 150% efficiency by the way for damage per round. Not taking into account speed as well!
Possible simple fix: DONT TOUCH DAMAGE!
Just reduce missile launch ratr. From 1/5/12/24/120 to 1/3/6/12/60
At least then this make torpedoes a viable choice... more damage per hit, but not the cost of being completely inferior.
In MGT1 Torpedoes did double or triple the damage of missiles.
Missiles in some cases could not even breach armour - at all. no hope.
Missile launch rate was 1/x/12/24 vs torpedo no torpedo x/1/3/6. X indicating that there was no missile barbette or torpedo turret.
Significantly more missiles per ton can be stored vs torpedoes
In MGT2 Torpedoes do approximately 50% more damage than missiles.
Missiles are significantly faster than torpedoes.
Both can easily breach armour. Torpedoes having an easier time ofcourse.
Missile launch rate remains 1/5/12/24/120 vs torpedo x/1/3/6/30
Significantly more missiles per ton can be stored vs torpedoes
Missiles are Significantly faster!
By our calculations *snort snort*, there is no reason to buy torpedoes! Even if you wanted the higher armour penetration, you're getting only 50% more damage per hit but at 4 times the launch rate. Thats around 150% efficiency by the way for damage per round. Not taking into account speed as well!
Possible simple fix: DONT TOUCH DAMAGE!

At least then this make torpedoes a viable choice... more damage per hit, but not the cost of being completely inferior.