adzling
Cosmic Mongoose
So there seems to be a significant discrepancy in the chance of having a misjump when comparing the rules in the Traveller Companion to those in the Core rule book.
Core:
Astrogation: The jump needs to be plotted. This is an Easy (4+) Astrogation check (1D x 10 minutes, EDU), modified by the jump distance (thus, a jump covering four parsecs gives DM-4 to the check). If the check is failed, then the astrogator must plot the jump again. Astrogation can be done in advance (a jump is normally plotted while the ship is travelling out to the 100-diameter distance).
Jump!: Firing the jump drive requires an Easy (4+) Engineer (j-drive) check (1D x 10 minutes, EDU), modified by the task chain of the original Astrogation check and the following modifiers.
• Jump drive not maintained: DM-1 per month behind maintenance
• Using unrefined fuel: DM-2
• Still within the 100-diameter limit: DM-4
If this check is failed, then the ship misjumps.
Companion:
A Misjump occurs if the sum of the Effect achieved by the astrogator and engineer is 0 or less. This means that if one fails their check but the other makes theirs by a greater margin, the Misjump is averted, though in this case the effects of a Bad Jump should be imposed.
If the sum of the Effects is 0 or less, a Misjump has indeed occurred, and if both checks are failed a Serious Misjump has happened.
--
Using core rules the Engineer must fail his check (less than 4) for a misjump to occur.
Whereas with the Companion rules both the Astrogator and Engineer can succeed in their tests (target number 4 by default) but still have a misjump because their net effect was zero.
Clearly a misjump would be *far* more common with the Companion rules.
thoughts?
Core:
Astrogation: The jump needs to be plotted. This is an Easy (4+) Astrogation check (1D x 10 minutes, EDU), modified by the jump distance (thus, a jump covering four parsecs gives DM-4 to the check). If the check is failed, then the astrogator must plot the jump again. Astrogation can be done in advance (a jump is normally plotted while the ship is travelling out to the 100-diameter distance).
Jump!: Firing the jump drive requires an Easy (4+) Engineer (j-drive) check (1D x 10 minutes, EDU), modified by the task chain of the original Astrogation check and the following modifiers.
• Jump drive not maintained: DM-1 per month behind maintenance
• Using unrefined fuel: DM-2
• Still within the 100-diameter limit: DM-4
If this check is failed, then the ship misjumps.
Companion:
A Misjump occurs if the sum of the Effect achieved by the astrogator and engineer is 0 or less. This means that if one fails their check but the other makes theirs by a greater margin, the Misjump is averted, though in this case the effects of a Bad Jump should be imposed.
If the sum of the Effects is 0 or less, a Misjump has indeed occurred, and if both checks are failed a Serious Misjump has happened.
--
Using core rules the Engineer must fail his check (less than 4) for a misjump to occur.
Whereas with the Companion rules both the Astrogator and Engineer can succeed in their tests (target number 4 by default) but still have a misjump because their net effect was zero.
Clearly a misjump would be *far* more common with the Companion rules.
thoughts?