Hey all. Hope everyone is having a wonderful holiday. Just got electricity back after 6 days here in upstate New York just last Wednesday. Otherwise it certainly is starting to look like Christmas!
Anyway... as before in the other threads I've started, I have come up with some questions to bounce off you all. This time around it's more rules-orientated and ref advice questions, although still with a hint of opinion! Without further ado...
a) What are the rules for dual weapons? I don't see anything in the chapter on Combat about someone using say, two pistols or two daggers.
If rules for this are right in front of me and I am totally missing them please direct me to them, but if not, what sort of rules would you suggest to handle this?
b) Are there any rules for equipment that is by the book equivalent in stats/TL but may differ on pure quality of manufacture?
Using a current-day example, I can go buy Brand X tires for my car for $50 or I can throw down $90 for top of the line tires. In the grand scheme of things in a rule-book sense, both tires are TL 7ish tires and would probably share the same stats in a game book, but in reality one is far 'superior' than the other. Would in game stats change? Grant a +1 DM for superior quality sort of like how Masterwork items work in Dungeons & Dragons?
c) It's not something I have had to deal with yet in a Traveller game (although I have in D&D games), and I think I've asked this before but handling character death is still something that still sturs in the back of my mind. It may be just pre-gameplay speculation on my part, but it seems that Traveller characters can have a lot riding with them during a game. Shares in ships, debts, contacts, families, fortunes... and is it just me or does it seem as though Traveller has the potential for high body counts?
When a character kicks the bucket how do you handle this shift in wealth? The problem sometimes occurs in games of D&D where one character dies, the party splits the fallen comrades loot and the new character (assuming the old one was not raised from the dead) that is brought to the game is equipped with further gear appropriate to the character creating a sort of power spiral.
I certainly don't want to have the players write Wills for characters. This is a game after all. Is there something different in handling character death/new character introduction for Traveller that you guys do?
Again, thanks for reading and replying. It's getting late and my eyelids are getting heavy so I'll post these three questions for now but I have a couple more I'll ask later.
Anyway... as before in the other threads I've started, I have come up with some questions to bounce off you all. This time around it's more rules-orientated and ref advice questions, although still with a hint of opinion! Without further ado...
a) What are the rules for dual weapons? I don't see anything in the chapter on Combat about someone using say, two pistols or two daggers.
If rules for this are right in front of me and I am totally missing them please direct me to them, but if not, what sort of rules would you suggest to handle this?
b) Are there any rules for equipment that is by the book equivalent in stats/TL but may differ on pure quality of manufacture?
Using a current-day example, I can go buy Brand X tires for my car for $50 or I can throw down $90 for top of the line tires. In the grand scheme of things in a rule-book sense, both tires are TL 7ish tires and would probably share the same stats in a game book, but in reality one is far 'superior' than the other. Would in game stats change? Grant a +1 DM for superior quality sort of like how Masterwork items work in Dungeons & Dragons?
c) It's not something I have had to deal with yet in a Traveller game (although I have in D&D games), and I think I've asked this before but handling character death is still something that still sturs in the back of my mind. It may be just pre-gameplay speculation on my part, but it seems that Traveller characters can have a lot riding with them during a game. Shares in ships, debts, contacts, families, fortunes... and is it just me or does it seem as though Traveller has the potential for high body counts?
When a character kicks the bucket how do you handle this shift in wealth? The problem sometimes occurs in games of D&D where one character dies, the party splits the fallen comrades loot and the new character (assuming the old one was not raised from the dead) that is brought to the game is equipped with further gear appropriate to the character creating a sort of power spiral.
I certainly don't want to have the players write Wills for characters. This is a game after all. Is there something different in handling character death/new character introduction for Traveller that you guys do?
Again, thanks for reading and replying. It's getting late and my eyelids are getting heavy so I'll post these three questions for now but I have a couple more I'll ask later.