No problem Dave Chase. I understand what your were getting at now. I'm not actually looking for by-the-book or canonical foundations and appreciate the advice. When reading your post, it just seemed to me that you were coming from a different Traveller (Traveller 20?) rule set that would have something like 'feats' or other character attributes to that effect. All clear! 8)
@ Tipsy
Yes I agree with you whole heatedly. I love things that are quick and simple, an a big proponent of the KISS guideline, especially with RPG rules. The 'quality' subclass for same TL items was just a hypothetical: a topic that came up when I was talking with one of the guys that will be playing the game we're gearing up for in the next 2-3 weeks.
I'm just as happy with the answer "don't sweat it, it's 'small stuff'" which so far has been what most people have been saying.
The dual weapon thing however is something I am still thinking about. Using two weapons seems like a reasonable request. Right now I'm kind of torn between a few ideas:
a1) Create 'dual pistol' and 'dual blades' as unique weapons unto itself with unique stats.
a2) Create a new gun combat/melee skill. Melee (Two handed) and Gun Combat (Dual pistol). Using two weapons always incurs the difficult task and multiple action (firing a gun while firing a gun) DMs (-4 total). Having ranks in the appropriate skill (Melee (Two Handed) or Gun Combat (Dual Pistol)) can work some of this penalty off. Using two weapons allows the character to make one extra attack per combat round. Both attacks are effected by the above DMs.
a3) Like auto-fire, roll dice equal to 2x the auto rating. For weapons with no auto rating or melee weapons, roll 4 dice (representing two attacks). Make pairs as per auto-fire rules and apply damage as usual. Each pair also suffers a -4 DM from multiple action penalty and being a difficult task (like above).