Misc. questions I've come up with over the past couple weeks

Woas said:
@ Dave Chase: I'm not really clear on what you are saying. Unless I am mistaken there is no "2-handed attack skill" that I can see described in the rule book.
...

Nope, in the official rules there is not such a skill. But there is no reason that you couldn't

1. add it as a tweak to your world
2. ask the players if they have it. If they don't (which of course they won't) then tell them they are at a great disadvantage when using two weapons.

:)

I apologize, for putting the 2 handed skill description in. I did not realize that you were looking for actually cannon description on how to handle it. I was just offering what I have done in my games.

Have a good one

Dave Chase
 
No problem Dave Chase. I understand what your were getting at now. I'm not actually looking for by-the-book or canonical foundations and appreciate the advice. When reading your post, it just seemed to me that you were coming from a different Traveller (Traveller 20?) rule set that would have something like 'feats' or other character attributes to that effect. All clear! 8)

@ Tipsy

Yes I agree with you whole heatedly. I love things that are quick and simple, an a big proponent of the KISS guideline, especially with RPG rules. The 'quality' subclass for same TL items was just a hypothetical: a topic that came up when I was talking with one of the guys that will be playing the game we're gearing up for in the next 2-3 weeks.
I'm just as happy with the answer "don't sweat it, it's 'small stuff'" which so far has been what most people have been saying.


The dual weapon thing however is something I am still thinking about. Using two weapons seems like a reasonable request. Right now I'm kind of torn between a few ideas:

a1) Create 'dual pistol' and 'dual blades' as unique weapons unto itself with unique stats.

a2) Create a new gun combat/melee skill. Melee (Two handed) and Gun Combat (Dual pistol). Using two weapons always incurs the difficult task and multiple action (firing a gun while firing a gun) DMs (-4 total). Having ranks in the appropriate skill (Melee (Two Handed) or Gun Combat (Dual Pistol)) can work some of this penalty off. Using two weapons allows the character to make one extra attack per combat round. Both attacks are effected by the above DMs.

a3) Like auto-fire, roll dice equal to 2x the auto rating. For weapons with no auto rating or melee weapons, roll 4 dice (representing two attacks). Make pairs as per auto-fire rules and apply damage as usual. Each pair also suffers a -4 DM from multiple action penalty and being a difficult task (like above).
 
Well here is a thought that might be more cannon for you. (Note: I don't own a copy of MgT, until I get the extra money to purchase it that is :)

Range weapons (firearms or crossbow)
Treat the second weapon usage like automatic fire.
IF the weapons are the same no change
IF the weapons are different caliber (types) use the lowest damage weapon as the base damage before determining auto fire damage.

Hand held
Roll one hit, no mods (or maybe a slight positive to hit mod)
Damage is primary handed weapon plus 1/2 secondary weapon damage value.

Any way, great question, hope you find something that you like. :)

Dave Chase
 
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