GoingDown said:In normal skill tests:
"Any test result of 01 to 05 is an automatic success.
Any test result of 96 to 00 is an automatic failure"
If this is taken to consideration, then I would say that rolls from 96 to 00 are successful experience checks. Or at least that is the way we are doing it.
RosenMcStern said:All of these suggestions are good. Houserules have less impact when applied to such issues as downtime, because the problem of playing differently at conventions are unlikely to manifest. Basically, if you want to give your players a higher chance to increase, do it.
Sorn said:Characteristics always increase on a roll of 96-00, and I thought that applied to skills also, although now I see that is not stated anywhere. So I suppose if you are okay with a 1% increase past 100% leave it as written, otherwise you could have the 5% chance of an increase like characteristics do.
Cowboy said:Also, since there's a minimum chance for increasing characteristics, once you hit 100, you're better off trying to increase the characteristic the skill's based on since, if you succeed, you'll get another 1% to all skills based on that characteristic and if you don't, you can still increase your skill by 1%.
When a Characteristic increases, all skills that derive
their base scores from it will change accordingly, as will
the character’s Attributes such as Combat Actions, Strike
Ranks and Damage Modifier.