Figured I might have a quick try with the new massed battle rules, and might as well do it here where I can be hauled up short if (when) I get it wrong.
I like the idea of the rules, so let's have a quick try on the details.
One million credits worth of dudes and killy things, drawn from: Core Rulebook, (old) Mercenary and the new playtest weapons rules. I'm not too bothered about the credit-for-credit balance of units as I am the rules working and being fun and clear to use.
I'm going to assume (as suggested) that I can substitute skills at the same skill level for the same cost.
If anyone would care to suggest some forces to throw in, let me know.
First few suggestions:
Tons Of Dudes With Pointy Sticks
Soldier:
Spearman - Melee/0 (Cr1,000)
Spear - (Cr50)
Jack Armour - (Cr50)
Cr1,100
Squad:
19 Spearmen (Cr1,100) plus 1 Spearman (Cr1,100) with Sergeant upgrade (Cr1,000)
Cr23,000
Platoon:
5 Squads (Cr23,000) plus 1 Spearman (Cr1,100) with Lieutenant upgrade (Cr2,000)
Cr118,100
Company:
4 Platoons (Cr118,100) plus 1 Spearman (Cr1,100) with Captain upgrade (Cr3,000)
Cr476,500
Hence Cr1,000,000 gets 2 companies worth - each of 405 spearmen.
Unit Name: 1st Horde of Pointy Sticks
Organisation: Company
Type: Primitive Infantry
Size: 405
Morale: 7*
Endurance: 405
Attack/Damage: 0/2D
Traits: None
Skills: Melee/0
Weapons: Spear (2D)
Armour: Jack (1)
Unit Name: 2nd Horde of Pointy Sticks
Organisation: Company
Type: Primitive Infantry
Size: 405
Morale: 7*
Endurance: 405
Attack/Damage: 0/2D
Traits: None
Skills: Melee/0, Leadership/1 [Officers & NCOs only]
Weapons: Spear (2D)
Armour: Jack (1)
*(as per MSprange post) + 1 (generic officers Leadership skill) +0 (Salary) -1 (Skill 0) = 7
Slightly Less Dudes With Assault Rifles
Soldier:
Rifleman - Gun Combat (Military)/1, Recon/1 (Cr2,000)
Tough+10% (Cr500)
10% Salary Increase (Cr250)**
TL10 Light Advanced Combat Rifle (Cr1,000) with 3 Reloads (Cr90)
TL10 Cloth Armour (Cr500)
Cr4,290
Heavy Weapons Soldier - Gun Combat (Military)/1, Heavy Weapons (Man Portable)/1 (Cr2,500)
Tough+10% (Cr625)
10% Salary Increase (Cr313)**
TL10 Advanced Light Autocannon (Cr1,000) with 3 Reloads (Cr2,400)
TL10 Light Advanced Combat Rifle (Cr1,000) with 3 Reloads (Cr90)
TL10 Cloth Armour (Cr500)
Cr8,428
Squad:
7 Riflemen (Cr4,290) plus 1 Heavy Weapons Soldier (Cr8,248) plus 1 Rifleman (Cr4,290) with Sergeant Upgrade (Cr1,000)
Cr48,488
Platoon:
5 Squads (Cr48,488) plus 1 Rifleman (Cr4,290) with Lieutenant Upgrade (Cr2,000)
Cr248,780
Company:
4 Platoons (Cr248,780) plus 1 Rifleman (Cr4,290) with Captain Upgrade (Cr3,000)
Cr1,002,460
So a single company of 205 men, or about 4:1 odds.
Unit Name: 512th Foot & Mouth
Organisation: Company
Type: Light Infantry
Size: 207
Morale: 9***
Endurance: 226
Attack/Damage: 1/4D AP
Traits: Tough +10%, Support +1D
Skills: Gun Combat (Military)/1, Recon/1, Heavy Weapons (Man-Portable)/1 [Specialists only], Leadership/1 [Officers & NCOs only]
Weapons:
TL10 Light Advanced Combat Rifle (3D AP, Auto 6, Magazine 100)
TL10 Advanced Light Autocannon (6D+4 AP, Auto 8, Magazine 200) [Specialists only]
Armour: TL10 Cloth (5)
Are these units built up correctly?
Will have a try with them when I get a chance.
Any other forces welcome.
** should this take the tough surcharge into account or not?
*** 7(as per MSprange post) + 1 (generic officers Leadership skill) +1 (Salary) +0 (Skill 1) = 9
I like the idea of the rules, so let's have a quick try on the details.
One million credits worth of dudes and killy things, drawn from: Core Rulebook, (old) Mercenary and the new playtest weapons rules. I'm not too bothered about the credit-for-credit balance of units as I am the rules working and being fun and clear to use.
I'm going to assume (as suggested) that I can substitute skills at the same skill level for the same cost.
If anyone would care to suggest some forces to throw in, let me know.
First few suggestions:
Tons Of Dudes With Pointy Sticks
Soldier:
Spearman - Melee/0 (Cr1,000)
Spear - (Cr50)
Jack Armour - (Cr50)
Cr1,100
Squad:
19 Spearmen (Cr1,100) plus 1 Spearman (Cr1,100) with Sergeant upgrade (Cr1,000)
Cr23,000
Platoon:
5 Squads (Cr23,000) plus 1 Spearman (Cr1,100) with Lieutenant upgrade (Cr2,000)
Cr118,100
Company:
4 Platoons (Cr118,100) plus 1 Spearman (Cr1,100) with Captain upgrade (Cr3,000)
Cr476,500
Hence Cr1,000,000 gets 2 companies worth - each of 405 spearmen.
Unit Name: 1st Horde of Pointy Sticks
Organisation: Company
Type: Primitive Infantry
Size: 405
Morale: 7*
Endurance: 405
Attack/Damage: 0/2D
Traits: None
Skills: Melee/0
Weapons: Spear (2D)
Armour: Jack (1)
Unit Name: 2nd Horde of Pointy Sticks
Organisation: Company
Type: Primitive Infantry
Size: 405
Morale: 7*
Endurance: 405
Attack/Damage: 0/2D
Traits: None
Skills: Melee/0, Leadership/1 [Officers & NCOs only]
Weapons: Spear (2D)
Armour: Jack (1)
*(as per MSprange post) + 1 (generic officers Leadership skill) +0 (Salary) -1 (Skill 0) = 7
Slightly Less Dudes With Assault Rifles
Soldier:
Rifleman - Gun Combat (Military)/1, Recon/1 (Cr2,000)
Tough+10% (Cr500)
10% Salary Increase (Cr250)**
TL10 Light Advanced Combat Rifle (Cr1,000) with 3 Reloads (Cr90)
TL10 Cloth Armour (Cr500)
Cr4,290
Heavy Weapons Soldier - Gun Combat (Military)/1, Heavy Weapons (Man Portable)/1 (Cr2,500)
Tough+10% (Cr625)
10% Salary Increase (Cr313)**
TL10 Advanced Light Autocannon (Cr1,000) with 3 Reloads (Cr2,400)
TL10 Light Advanced Combat Rifle (Cr1,000) with 3 Reloads (Cr90)
TL10 Cloth Armour (Cr500)
Cr8,428
Squad:
7 Riflemen (Cr4,290) plus 1 Heavy Weapons Soldier (Cr8,248) plus 1 Rifleman (Cr4,290) with Sergeant Upgrade (Cr1,000)
Cr48,488
Platoon:
5 Squads (Cr48,488) plus 1 Rifleman (Cr4,290) with Lieutenant Upgrade (Cr2,000)
Cr248,780
Company:
4 Platoons (Cr248,780) plus 1 Rifleman (Cr4,290) with Captain Upgrade (Cr3,000)
Cr1,002,460
So a single company of 205 men, or about 4:1 odds.
Unit Name: 512th Foot & Mouth
Organisation: Company
Type: Light Infantry
Size: 207
Morale: 9***
Endurance: 226
Attack/Damage: 1/4D AP
Traits: Tough +10%, Support +1D
Skills: Gun Combat (Military)/1, Recon/1, Heavy Weapons (Man-Portable)/1 [Specialists only], Leadership/1 [Officers & NCOs only]
Weapons:
TL10 Light Advanced Combat Rifle (3D AP, Auto 6, Magazine 100)
TL10 Advanced Light Autocannon (6D+4 AP, Auto 8, Magazine 200) [Specialists only]
Armour: TL10 Cloth (5)
Are these units built up correctly?
Will have a try with them when I get a chance.
Any other forces welcome.
** should this take the tough surcharge into account or not?
*** 7(as per MSprange post) + 1 (generic officers Leadership skill) +1 (Salary) +0 (Skill 1) = 9